→Additional effects on critical hit
(Added "negating critical hits") |
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===Illithid Powers=== | ===Illithid Powers=== | ||
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage. | *{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage. | ||
== | ==Maximising critical hit value== | ||
===Increasing likelihood of critical hits=== | ===Increasing likelihood of critical hits=== | ||
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref> | Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref> | ||
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**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit. | **{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit. | ||
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit. | **{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit. | ||
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits. | **{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost of 7 to critical hits. | ||
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]]. | **{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]]. | ||
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit. | **{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit. | ||
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**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit. | **{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit. | ||
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit. | **{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit. | ||
===Guaranteed critical hits=== | ===Guaranteed critical hits=== | ||
There are also several ways to guarantee a critical hit. | There are also several ways to guarantee a critical hit. | ||
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | *After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | ||
*Next attack made with a weapon enchanted by {{SAI|Wild Magic: Enchant Weapons}} | |||
==Negating critical hits== | ==Negating critical hits== | ||
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's armour class. With a high enough | Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's [[Armour Class|armour class]]. With a high enough armour class while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled. | ||
===Equipment=== | ===Equipment=== | ||
====Armour and headgear==== | ====Armour and headgear==== | ||
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*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | *[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] |