Critical hit: Difference between revisions

Jump to navigation Jump to search
(Added "negating critical hits")
Tags: Mobile edit Mobile web edit
 
(4 intermediate revisions by 4 users not shown)
Line 31: Line 31:
===Illithid Powers===
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage.
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage.
==Maximizing critical hit value==
==Maximising critical hit value==
===Increasing likelihood of critical hits===
===Increasing likelihood of critical hits===
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>
Line 86: Line 86:
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost of 7 to critical hits.
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
Line 92: Line 92:
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
===Guaranteed critical hits===
===Guaranteed critical hits===
There are also several ways to guarantee a critical hit.
There are also several ways to guarantee a critical hit.
Line 101: Line 102:
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*Next attack made with a weapon enchanted by {{SAI|Wild Magic: Enchant Weapons}}
==Negating critical hits==
==Negating critical hits==
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's armour class. With a high enough AC while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled.
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's [[Armour Class|armour class]]. With a high enough armour class while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled.
===Equipment===
===Equipment===
====Armour and headgear====
====Armour and headgear====
Line 119: Line 122:
*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage.
*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage.
{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}
[[Category:Gameplay mechanics]]
Anonymous user

Navigation menu