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Reapply Hunter's Mark: Difference between revisions
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{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File: Hunter's Mark Quarry Condition Icon. | | <strong>[[File: Hunter's Mark Quarry Condition Icon.webp|frameless|upright=0.12]] Hunter's Mark Quarry</strong> | ||
|- | |- | ||
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}} |
Revision as of 20:09, 16 July 2023
Spell > List Of Spells > 1st Level Spells > Hunter's Mark > Reapply Hunter's Mark
Reapply Hunter's Mark is a Divination 1st Level Spell. This spell allows spellcasters to cast Hunter's Mark on other creatures again without using Spell Slots if the previous targets were successfully hunted.
![](/w/images/thumb/d/dd/Reapply_Hunter%27s_Mark_Icon.png/240px-Reapply_Hunter%27s_Mark_Icon.png)
"Shift your Hunter's Mark to a new creature without using a Spell Slot. A creature marked with your Hunter's Mark takes an additional 1d6 Physical damage whenever you hit it with a weapon attack."
Damage | Weapon Damage + 1d6 |
---|---|
Damage Types | Physical Damage |
Range | 18m / 60ft |
School | Divination |
Concentration | Required |
Condition | Hunter's Mark Quarry |
Duration | Until Long Rest |
Description
Shift your Hunter's Mark to a new creature without using a Spell Slot.
A creature marked with your Hunter's Mark takes an additional 1d6 Physical damage
whenever you hit it with a weapon attack.
Properties
Prerequisite: Kill a creature with Hunter's Mark before the spell ends.
- Damage:
Weapon Damage
+ 1 ~ 6 PhysicalWeapon Damage +
1d6 Physical
- Range:
18m / 60ft
- Concentration:
Required
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