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'''Save the Grymforge Gnomes''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. The quest can be obtained by speaking with [[Thulla]] at the Myconid Colony at [[Ebonlake Grotto]], after completing [[Cure the Poisoned Gnome]]. | '''Save the Grymforge Gnomes''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. The quest can be obtained by speaking with [[Thulla]] at the Myconid Colony at [[Ebonlake Grotto]], after completing [[Cure the Poisoned Gnome]]. | ||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Free the deep gnomes.</div> | <div style="font-weight: bold; line-height: 1.6;">Free the deep gnomes.</div> | ||
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* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10) | * [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10) | ||
If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}. | |||
If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]]. | If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]]. | ||
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[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]] | [[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]] | ||
The gnomes can be saved either way. | The gnomes can be saved either way. If succeeding a wisdom check (DC 15) after the battle, choosing "Enter Nere's mind. The gnomes must be set free", then Nere sets the gnomes free and gives the party a task to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then selecting "And the slaves? What about them?" and either Intimidating or Persuading (DC 10) will result in Brithvar letting the gnomes go. | ||
=== Time Sensitive Quest === | === Time Sensitive Quest === | ||
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Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they will have left. | Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they will have left. | ||
Speaking with [[Beldron]] after the fight resolves the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to [[Moonrise Towers]], which starts [[Rescue Wulbren]]. If Barcus is alive, speaking to him reveals that he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on. | |||
== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
* It is not possible to save Meerna. Even if the | * It is not possible to save Meerna. Even if the party enters turn-based mode and kills Nere before the cinematic, Meerna simply disappears after the fight is over. | ||
{{noteend}} | {{noteend}} | ||