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[[File:Szarrs Palace.jpg|thumb|Outside view of Szarr Palace]] | [[File:Szarrs Palace.jpg|thumb|Outside view of Szarr Palace]] | ||
[[File:Map_Szarr_Palace_A_Terrain_Tex.webp|thumb|The map screen showing the ground floor of Szarr Palace.]] | [[File:Map_Szarr_Palace_A_Terrain_Tex.webp|thumb|The map screen showing the ground floor of Szarr Palace.]] | ||
The Szarr Palace is a [[location]] and home of [[Cazador Szarr]], located in the [[Lower City]] in [[Baldur's Gate]]. | The Szarr Palace is a [[location]] and home of [[Cazador Szarr]], located in the [[Lower City]] in [[Baldur's Gate]]. | ||
== Accessing the Szarr Palace == | == Accessing the Szarr Palace == | ||
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== Locations == | == Locations == | ||
=== Upper Floor === | === Upper Floor === | ||
Directly across from the entrance, the | Directly across from the entrance, the party can find an {{cond|Arcane Lock|arcane locked}} Sinister Door which leads to the [[#Ballroom|ballroom]]. In order to enter, the party must collect the {{RarityItem|Kozakuran Dictionary}} and the {{RarityItem|Szarr Family Ring}} from elsewhere in the palace. | ||
==== Chamberlain's Suite ==== | ==== Chamberlain's Suite ==== | ||
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The ballroom is being guarded by [[Gheris Hhune]] and several [[Werewolf|werewolves]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. They cannot be reasoned with and will always fight the party. A passage to the left contains an elevator leading to [[Cazador's Dungeon]]. There are two side rooms to the ballroom as well: a room leading to the attic and a hidden dining room. Pressing the button in either room will seal one room and open the other. | The ballroom is being guarded by [[Gheris Hhune]] and several [[Werewolf|werewolves]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. They cannot be reasoned with and will always fight the party. A passage to the left contains an elevator leading to [[Cazador's Dungeon]]. There are two side rooms to the ballroom as well: a room leading to the attic and a hidden dining room. Pressing the button in either room will seal one room and open the other. | ||
In the hidden dining room in northwest corner, the [[Counting House Safe n°1 Key]] can be found in an Opulent Chest {{Coords|-1308|1020}}. Underneath this Opulent Chest is a hidden locked trapdoor (unlocked by the [[Silver Key (Szarr Palace)|Silver Key]] found in the attic area), which leads to a secret puzzle area. The locked door in the first room can be bypassed by placing items (the nearby metal crates) on the two pressure plates. There are four pressure plates in the following room, which are tied to noxious gas and flame traps; activating the four pressure plates will lock the door behind | In the hidden dining room in northwest corner, the [[Counting House Safe n°1 Key]] can be found in an Opulent Chest {{Coords|-1308|1020}}. Underneath this Opulent Chest is a hidden locked trapdoor (unlocked by the [[Silver Key (Szarr Palace)|Silver Key]] found in the attic area), which leads to a secret puzzle area. The locked door in the first room can be bypassed by placing items (the nearby metal crates) on the two pressure plates. There are four pressure plates in the following room, which are tied to noxious gas and flame traps; activating the four pressure plates will lock the door behind and open the door ahead. Beyond is an opulent chest, surrounded by traps, which contains some random loot and a book, [[Dawsen Kiltmaker's Confession]]. | ||
=== Lower Floor === | === Lower Floor === | ||
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In the southern bedroom is the [[Cursed (Condition Type)|cursed]] corpse of [[Victoria]], [[Leon|Leon's]] young daughter. Approaching the corpse will afflict party members with {{Condition inline|Vitality Drain}}, causing {{DamageText|4d6+4|Necrotic}} per turn and halving movement speed. Casting {{SAI|Remove Curse}} on Victoria's body will end the {{Condition inline|Sapping Curse}} and make the room safe to traverse. Alternatively, an [[Elixir of Necrotic Resistance]] can be used to mitigate the damage, or [[Jump]]/[[Flight (Condition)|Flight]] to bypass the hazard entirely. | In the southern bedroom is the [[Cursed (Condition Type)|cursed]] corpse of [[Victoria]], [[Leon|Leon's]] young daughter. Approaching the corpse will afflict party members with {{Condition inline|Vitality Drain}}, causing {{DamageText|4d6+4|Necrotic}} per turn and halving movement speed. Casting {{SAI|Remove Curse}} on Victoria's body will end the {{Condition inline|Sapping Curse}} and make the room safe to traverse. Alternatively, an [[Elixir of Necrotic Resistance]] can be used to mitigate the damage, or [[Jump]]/[[Flight (Condition)|Flight]] to bypass the hazard entirely. | ||
Inside the Mahogany Wardrobe near the bed is the {{RarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room | Inside the Mahogany Wardrobe near the bed is the {{RarityItem|Kozakuran Dictionary}}, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room the [[Helmet of Grit]] can be found. | ||
====The Kennels==== | ====The Kennels==== | ||
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== Notes == | == Notes == | ||
* The secret area in the ballroom used to have a puzzle with levers which nobody was able to solve. [[Patch 5]] may refer to this puzzle in the patch notes: "Fixed the puzzle in Cazador's Palace." The current patch has changed the puzzle by removing the levers and implementing a series of pressure plates. | * The secret area in the ballroom used to have a puzzle with levers which nobody was able to solve. [[Patch 5]] may refer to this puzzle in the patch notes: "Fixed the puzzle in Cazador's Palace." The current patch has changed the puzzle by removing the levers and implementing a series of pressure plates. | ||
* Casting {{SAI|Calm Emotions}} on the charmed guards will free them from their mental enslavement and cause them to leave the area. | * Casting {{SAI|Calm Emotions}} on the charmed guards will free them from their mental enslavement and cause them to leave the area. |