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Magic Initiate: Cleric: Difference between revisions
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{{Passive feature page | |||
| summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class. | |||
| description = You have learnt 2 cantrips and a Level 1 spell from the [[List of Cleric spells|Cleric spell list]]. | |||
| extra description = You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}. | |||
| image = Magic Initiate Cleric.webp | |||
| icon = Magic Initiate Cleric Icon.webp | |||
| granted by feats = Magic Initiate: Cleric (Feat) | |||
| bugs = | |||
* This feat has an unlisted effect that increases the maximum [[AC]] bonus from [[Dexterity]] while wearing [[Medium Armour]] from +2 to +3. This effect is equivalent to the [[Medium Armour Master]] feat. Also like that feat, this effect will break the [[Exotic Material]] feature of certain Medium Armours. | |||
}} |
Latest revision as of 07:44, 15 June 2024
Magic Initiate: Cleric is a Passive Feature provided by the Feat of the same name. It grants you spells and cantrips from that particular class.
Description
You have learnt 2 cantrips and a Level 1 spell from the Cleric spell list.
You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is .
How to learn
Granted by the feats: Magic Initiate: Cleric (Feat)
Bugs
- This feat has an unlisted effect that increases the maximum AC bonus from Dexterity while wearing Medium Armour from +2 to +3. This effect is equivalent to the Medium Armour Master feat. Also like that feat, this effect will break the Exotic Material feature of certain Medium Armours.