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Animate Dead: Skeleton: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Animate Dead: Skeleton | | name = Animate Dead: Skeleton | ||
| image = Animate Dead Skeleton | | image = Animate Dead Skeleton.webp | ||
| level = 3 | | level = 3 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual | | ritual = | ||
| summary = This spell allows spellcasters to animate a corpse to create a [[Skeleton_(Animate Dead)|Skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest. | |||
| description = Create a [[Skeleton_(Animate Dead)|Skeleton]] that specialises in ranged combat. | |||
| warning = {{Prereq|The target must be a Medium or Small corpse.}} | |||
| cost = action, spell3 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| summary = This spell allows spellcasters to animate a corpse to create a | | damage type = | ||
| damage save = | |||
| damage save effect = | |||
| description = | | damage per = | ||
| extra damage = | |||
{{ | |||
| | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 3 | | range m = 3 | ||
| range ft = 10 | | range ft = 10 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| | | variant of = Animate Dead | ||
| video = | | video = | ||
}} | }} | ||
Latest revision as of 22:51, 25 June 2024
Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
Description
Create a Skeleton that specialises in ranged combat.
The target must be a Medium or Small corpse.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 3 m / 10 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
This spell is a variation of: