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Umbral Tremor: Difference between revisions

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{{Spoiler warning|act=2}}
{{Infobox creature
{{Infobox creature
| name = Umbral Tremor
| name = Umbral Tremor

Revision as of 23:13, 1 July 2024

Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Attacks and abilities

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
  • Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.