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Umbral Tremor: Difference between revisions

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{{Character info|name=Umbral Tremor|image=[[File:Umbral Tremor.PNG|350px]]|imagename=|HP=12; 16{{Tactician}}|location=[[Gauntlet of Shar]]|faction=[[Sharrans]]|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}}
{{Infobox creature
 
| name = Umbral Tremor
'''Umbral Tremors''' are magical entities found in [[Act Two]].
| image = Umbral Tremor.PNG
 
| hp = 16
{{Spoiler warning|act=2}}
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| conditions = Umbral Tremor
}}


'''Umbral Tremors''' are environmental entities found in [[Act Two]].
== Involvement==
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


== Abilities ==
== Attacks and abilities ==
{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
{{Feature box|Permit Passage}}
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed for each individual tremor, and ranges between one and four.


{{Range|m=4|ft=13}}t
== Tactics ==
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing.


{{Recharge|Per turn}}
[[Category:Environmental objects]]
 
{{Action|bonus}}}}
 
== Notes ==
 
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.

Revision as of 23:13, 1 July 2024

Umbral Tremors are environmental entities found in Act Two.

Involvement

These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Attacks and abilities

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics

  • NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
  • Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.