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Guardian of Faith: Difference between revisions

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m (Sky moved page Guardian of Faith (Spell) to Guardian of Faith (spell): fix title case)
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{{hatnote|This page is about the spell, Guardian of Faith. For other similar pages, see [[Guardian of Faith (Disambiguation)]].}}
{{hatnote|This page is about the spell, Guardian of Faith. For other similar pages, see [[Guardian of Faith (disambiguation)]].}}
{{SpellPage
{{SpellPage
| name = Guardian of Faith
| name = Guardian of Faith
| image = Guardian of Faith Spell.webp
| image = Guardian of Faith spell.webp
| level = 4
| level = 4
| school = Conjuration
| school = Conjuration
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| description = Call forth a [[Guardian of Faith (Creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]].  
| action type = action
| cost = action, spell4
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| area condition 4 =  
| area condition 4 =  
| higher levels =
| higher levels =
| notes =  
| notes = * Lasts 10 turns
| video =  
| video =  
}}
}}

Latest revision as of 20:19, 16 July 2024

This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).
Guardian of Faith spell.webp

Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.

Description

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Range: 9 m / 30 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

  • Lasts 10 turns

External links[edit | edit source]