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Corrected incorrect ingame tooltip. The bonus is to overall DEX score
HiddenDragon (talk | contribs) No edit summary |
(Corrected incorrect ingame tooltip. The bonus is to overall DEX score) |
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{{ConditionPage | {{ConditionPage | ||
|effects = * Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} (per pillar) damage and a +3 (per pillar) bonus to his Dexterity | |effects = * Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score. | ||
|icon=Generic Info Condition Icon.webp | |icon=Generic Info Condition Icon.webp | ||
|notes = * The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus. | |notes = | ||
* The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX | * The in-game description of this effect says that the bonus is +3 to Dexterity checks and saving throws, but actually it is a +3 bonus to overall Dexterity score. This has a smaller impact of Dexterity saving throws, but also increase AC. | ||
* The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus. | |||
* The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX score. | |||
}} | }} |