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Soul Pillar Proximity (Condition): Difference between revisions

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Corrected incorrect ingame tooltip. The bonus is to overall DEX score
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(Corrected incorrect ingame tooltip. The bonus is to overall DEX score)
 
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{{ConditionPage
{{ConditionPage
|effects = * Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} (per pillar) damage and a +3 (per pillar) bonus to his Dexterity [[Checks]] and [[Saving Throw]]s.
|effects = * Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.
|icon=Generic Info Condition Icon.webp
|icon=Generic Info Condition Icon.webp
|notes = * The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus.
|notes =
* The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX checks and saving throws.
* The in-game description of this effect says that the bonus is +3 to Dexterity checks and saving throws, but actually it is a +3 bonus to overall Dexterity score. This has a smaller impact of Dexterity saving throws, but also increase AC.
* The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus.
* The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX score.
}}
}}

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