Ad placeholder
Pillar of Souls: Difference between revisions
Jump to navigation
Jump to search
(infobox) |
m (Change to dice rolls) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox | {{Infobox creature | ||
| name = Pillar of Souls | | name = Pillar of Souls | ||
| image = Pillar of Souls .png | | image = Pillar of Souls .png | ||
| imagesize = 0. | | imagesize = 0.5 | ||
| | | hp = 99 | ||
| | | resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | ||
| conditions = Thwarted Consumption | |||
| | |||
}} | }} | ||
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | {{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | ||
__NOTOC__ | __NOTOC__ | ||
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | '''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | ||
== Involvement == | |||
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | |||
For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | |||
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | |||
When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | |||
When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn. | |||
== Conditions == | == Conditions == |
Latest revision as of 17:43, 6 August 2024
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement[edit | edit source]
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1d12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6hit points per active pillar with the action .
The pillars are weak to Bludgeoning and Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.
When hit with Arrow of Ilmater, it becomes affected by for a turn.