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A list of magic items that can be obtained without looting. | A list of magic items that can be obtained without looting. | ||
==[[Act One]]== | |||
===Obtainable as rewards=== | |||
=== | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width="" |Item name | ! width="" |Item name | ||
Line 29: | Line 7: | ||
! width="" |Item source | ! width="" |Item source | ||
! width="" |Location | ! width="" |Location | ||
!Equipment slot | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Evasion}} | |||
| | |||
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead | |||
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]] | |||
| style="text-align: center;" |[[Campsite]] | |||
| Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Hellrider's Pride}} | ||
| | | | ||
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns | *When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
| Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]] | |Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]] | ||
| | | | ||
*[[Emerald Grove]] {{Coords|208|482}} | *[[Emerald Grove]] {{Coords|208|482}} | ||
*[[Secluded Chamber]] {{Coords|-53|67}} | *[[Secluded Chamber]] {{Coords|-53|67}} | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Wapira's Crown}} | ||
| | | | ||
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself | *When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself | ||
| Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]] | |Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]] | ||
|[[Secluded Chamber]] {{Coords|-53|67}} | |||
|Hat | |||
|- | |- | ||
! | !{{MdRarityItem|Komira's Locket}} | ||
| | | | ||
* | *Cast {{sai|Dancing Lights}} ({{recharge|Per turn}}) | ||
| rowspan=" | |Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]] | ||
| rowspan=" | |{{Coords|262|542}} | ||
|Amulet | |||
|- | |||
!{{MdRarityItem|Pale Oak}} | |||
| | |||
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you | |||
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}}) | |||
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]] | |||
|[[Inner Sanctum]] {{Coords|-463|-28}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|The Deathstalker Mantle}} | |||
| | |||
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns | |||
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp | |||
|[[Campsite]] | |||
|Cape | |||
|- | |||
!{{MdRarityItem|Sussur Greatsword}} | |||
| rowspan="3" | | |||
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns | |||
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice | |||
| rowspan="3" |[[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Sussur Dagger}} | |||
!Weapon | |||
|- | |||
!{{MdRarityItem|Sussur Sickle}} | |||
!Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Sword of Justice}} | ||
| | | | ||
* | *Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}}) | ||
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]] | |||
|{{Coords|110|560}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Infernal Robe}} | |||
| | |||
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}}) | |||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
*[[Armour Class]] +1 | |||
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]] | |||
|[[Campsite]] | |||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|The Sparky Points}} | ||
| | | | ||
* | *On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack | ||
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | |||
| rowspan="3" |{{Coords|-63|600}} | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|The Joltshooter}} | ||
| | | | ||
* | *On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|The Spellsparkler}} | ||
| | | | ||
* | *On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}} | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Harold}} | ||
| | | | ||
*On a [[ | *On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | |||
|[[Zhentarim Basement]] {{Coords|277|-249}} | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Assassin's Touch}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets | ||
|Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]] | |||
|{{Coords|333|41}} | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Blazer of Benevolence}} | ||
| | | | ||
*[[ | *On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]] | ||
| | |Rewarded by [[Volo]] at camp for [[Rescue Volo]] | ||
| | |[[Campsite]] | ||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Ring of Mind-Shielding}} | ||
| | | | ||
*[[Advantage]] on [[ | *[[Advantage]] on [[saving throws]] against being {{cond|Charmed}} | ||
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]] | |||
|{{Coords|107|-88}} | |||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Speed}} | ||
| | | | ||
* | *Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}}) | ||
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]] | |||
|{{Coords|82|-99}} | |||
|Boots | |||
|- | |- | ||
! | !{{MdRarityItem|Winter's Clutches}} | ||
| | | | ||
* | *When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
| Rewarded by [[ | |Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]] | ||
|{{Coords|77|-102}} | |||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Envoy's Amulet}} | ||
| | | | ||
* | *Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}}) | ||
| | |Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] | ||
|{{Coords|77|-102}} | |||
|Amulet | |||
|- | |- | ||
! | !{{MdRarityItem|Champion's Chain}} | ||
| | | | ||
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}}) | |||
*Gain | |Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]] | ||
| Rewarded by [[ | |{{Coords|77|-102}} | ||
| | |Amulet | ||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Uninhibited Kushigo}} | ||
| | | | ||
* | *Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks | ||
| Rewarded by [[ | |Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]] | ||
| | |{{Coords|56|-96}} | ||
|Gloves | |||
|- | |- | ||
|} | !{{MdRarityItem|Sickle of BOOOAL}} | ||
| | |||
{| | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]] | ||
| | |||
*Looted, bought or of stolen from [[Pooldripp the Zealous]] | |||
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen | |||
|[[The Festering Cove]] {{Coords|-420|285}} | |||
| Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Guiding Light}} | ||
| | |||
* | *Cast {{sai|Light}} ({{recharge|Per turn}}) | ||
*The key to access the tower basement | |||
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line | |||
|[[Arcane Tower]] {{Coords|-27|-287}} | |||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Bracing Band}} | ||
| | |||
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy | |||
| rowspan="2" |Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]] | |||
| rowspan="2" |{{Coords|-630|317}} | |||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Armour of Uninhibited Kushigo}} | ||
| | |||
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | |||
|Armour | |||
|- | |- | ||
!{{MdRarityItem|Mourning Frost}} | |||
| | |||
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon | |||
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage | |||
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns | |||
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}}) | |||
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]] | |||
|{{Coords|119|-248}} | |||
|Weapon | |||
|} | |} | ||
=== | |||
===Purchasable from vendors=== | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width="" | Item name | ||
! width =|Item effect | ! width="" |Item effect | ||
! width =|Item source | ! width="" |Item source | ||
! width =|Location | ! width="" |Location | ||
!Equipment slot | |||
|- | |||
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}} | |||
| | |||
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] | |||
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]] | |||
| rowspan="6" style="text-align: center;" |{{Coords|204|513}} | |||
|Gloves | |||
|- | |||
! scope="row" |{{MdRarityItem|Dragon's Grasp}} | |||
| | |||
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets | |||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Ring of Flinging}} | ||
| | | | ||
* | *Deal additional 1d4 damage with {{sai|Throw}} attacks | ||
| | |Ring | ||
| | |- | ||
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}} | |||
| | |||
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]] | |||
*[[Nature]] +1 | |||
|Armour | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Rain Dancer}} | ||
| | | | ||
*Cast {{sai| | *Cast {{sai|Create Water}} ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
|} | ! scope="row" |{{MdRarityItem|Spellthief}} | ||
| | |||
{| | *On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Corellon's Grace}} | ||
| | | | ||
* | *+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage | ||
| | *+2 bonus to [[saving throws]] when not wearing [[armour]] | ||
| | |Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]] | ||
| style="text-align: center;" |{{Coords|192|546}} | |||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Safeguard Shield}} | ||
| | | | ||
* | *[[Saving throws]] +1 | ||
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|180|561}} | |||
|Shield | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Hunting Shortbow}} | ||
| | | | ||
* | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]] | ||
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}}) | |||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|The Whispering Promise}} | ||
| | | | ||
* | *When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns | ||
| | | Bought or stolen from [[Volo]] next to the druidic ritual site | ||
|style="text-align: center;"| | | style="text-align: center;" |{{Coords|260|511}} | ||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|The Jolty Vest}} | ||
| | | | ||
*You take 1 less {{DamageColor|Physical|Slashing}} damage | *You take 1 less {{DamageColor|Physical|Slashing}} damage | ||
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | *When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | ||
|rowspan=6| Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
|rowspan="6 | | rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}} | ||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Giantbreaker}} | ||
| | | | ||
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | *On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Titanstring Bow}} | ||
| | | | ||
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | *Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Hail of Thorns}} | ||
| | | | ||
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Thievery}} | ||
| | | | ||
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | *[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Rupturing Blade}} | ||
| | | | ||
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | *Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
!{{MdRarityItem|Swiresy Shoes}} | |||
! | |||
| | | | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
*[[Acrobatics]] +1 | *[[Acrobatics]] +1 | ||
| rowspan="5" | Bought or stolen from [[Grat]] at the entrance to the fortress | | rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | ||
| rowspan="5 | | rowspan="5" |{{Coords|-98|425}} | ||
|Boots | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Archery}} | ||
| | | | ||
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | *Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Aid and Comfort}} | ||
| | | | ||
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | *When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | ||
|Boots | |||
|- | |- | ||
! | !{{MdRarityItem|Doom Hammer}} | ||
| | | | ||
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | *On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Returning Pike}} | ||
| | | | ||
*When thrown, returns to your hand | *When thrown, returns to your hand | ||
| | |Weapon | ||
|- | |- | ||
! | !{{MdRarityItem|Blooded Greataxe}} | ||
| | | | ||
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon | *When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon | ||
|rowspan=5| Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | | rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | ||
|rowspan="5 | | rowspan="5" |{{Coords|275|-29}} | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Monster Slayer Glaive}} | ||
| | | | ||
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Gold Wyrmling Staff}} | ||
| | | | ||
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | *Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | ||
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | *Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Bow of Awareness}} | ||
| | | | ||
*+1 bonus to [[Initiative]] rolls | *+1 bonus to [[Initiative]] rolls | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Hunter's Dagger}} | ||
| | | | ||
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | *On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Loviatar's Scourge}} | ||
| | | | ||
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance) | *[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance) | ||
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | |Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | ||
|{{Coords|331|-21}} | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Genial Striding}} | ||
| | | | ||
* | *Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}} | ||
| | | rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | ||
|style="text-align: center;"| {{Coords| | | rowspan="8" |{{Coords|107|-88}} | ||
|Boots | |||
|- | |||
!{{MdRarityItem|Circlet of Blasting}} | |||
| | |||
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | |||
|Helmet | |||
|- | |||
!{{MdRarityItem|The Baneful}} | |||
| | |||
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | |||
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | |||
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Psychic Spark}} | |||
| | |||
* Shoot an additional dart when casting '''Magic Missile''' | |||
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | |||
|Amulet | |||
|- | |||
!{{MdRarityItem|Cinder Shoes}} | |||
| | |||
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | |||
|Boots | |||
|- | |||
!{{MdRarityItem|Sunwalker's Gift}} | |||
| | |||
*Gain {{sai|Darkvision}} while wearing this ring | |||
|Ring | |||
|- | |||
!{{MdRarityItem|The Lifebringer}} | |||
| | |||
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | |||
|Helmet | |||
|- | |||
!{{MdRarityItem|Melf's First Staff}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Creation's Echo}} | |||
| | |||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns | |||
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | |||
| rowspan="5" |{{Coords|107|-88}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Pearl of Power Amulet}} | |||
| | |||
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | |||
|Amulet | |||
|- | |||
!{{MdRarityItem|Boots of Stormy Clamour}} | |||
| | |||
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | |||
|Boots | |||
|- | |||
!{{MdRarityItem|Ring of Salving}} | |||
| | |||
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | |||
|Ring | |||
|- | |||
!{{MdRarityItem|The Shadespell Circlet}} | |||
| | |||
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | |||
|Helmet | |||
|- | |||
!{{MdRarityItem|Amulet of Restoration}} | |||
| | |||
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | |||
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | |||
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | |||
| rowspan="5" |{{Coords|56|-96}} | |||
|Amulet | |||
|- | |||
!{{MdRarityItem|Corrosive Flail}} | |||
| | |||
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Herbalist's Gloves}} | |||
| | |||
* When healing {{cond|Poisoned}} allies, they get cured from the effect | |||
|Gloves | |||
|- | |||
!{{MdRarityItem|Ring of Jumping}} | |||
| | |||
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | |||
|Ring | |||
|- | |||
!{{MdRarityItem|Caustic Band}} | |||
| | |||
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | |||
|Ring | |||
|- | |||
!{{MdRarityItem|Jorgoral's Greatsword}} | |||
| | |||
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | |||
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot | |||
| rowspan="3" | | |||
*[[Ebonlake]] {{Coords|-452|-524}} | |||
*{{Coords|-632|326}}{{ref|name=note18}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Bow of the Banshee}} | |||
| | |||
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Shining Staver-of-Skulls}} | |||
| | |||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | |||
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | |||
|Weapon | |||
|} | |||
==[[Act Two]]== | |||
=== Obtainable as rewards === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" | Item source | |||
! width="" |Location | |||
!Equipment slot | |||
|- | |||
!{{MdRarityItem|Varsh Ko'kuu's Boots}} | |||
| | |||
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage | |||
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]] | |||
|[[Crèche Y'llek]] {{Coords|1292|-759}} | |||
|Boots | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Shadows}} | |||
| | |||
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}}) | |||
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]] | |||
| style="text-align: center;" |{{Coords|76|37}} | |||
|Ring | |||
|- | |||
! scope="row" |{{MdRarityItem|Raven Gloves}} | |||
| | |||
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}}) | |||
|Rewarded by [[He Who Was]] for [[Punish the Wicked]] | |||
| style="text-align: center;" |{{Coords|128|110}} | |||
|Gloves | |||
|- | |||
!{{MdRarityItem|Flawed Helldusk Helmet}} | |||
| | |||
*+2 bonus to [[saving throw|saving throws]] against [[spells]] | |||
*[[Constitution]] saving throws +1 | |||
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue | |||
| rowspan="3" |{{Coords|-33|164}} | |||
|Helmet | |||
|- | |||
!{{MdRarityItem|Flawed Helldusk Armour}} | |||
| | |||
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage | |||
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1 | |||
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | |||
|Armour | |||
|- | |||
!{{MdRarityItem|Flawed Helldusk Gloves}} | |||
| | |||
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes | |||
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns | |||
* [[Strength]] [[saving throw|saving throws]] +1 | |||
|Gloves | |||
|- | |||
!{{MdRarityItem|Sylvan Scimitar}} | |||
| | |||
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | |||
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]]) | |||
|{{Coords|-63|144}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Potent Robe}} | |||
| | |||
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] | |||
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier | |||
*[[Armour Class]] +1 | |||
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]] | |||
|{{Coords|-64|141}} | |||
|Armour | |||
|- | |||
!{{MdRarityItem|Shadow Blade Ring}} | |||
| | |||
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}}) | |||
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest. | |||
|[[Campsite]], next to [[Withers]] | |||
|Ring | |||
|- | |||
!{{MdRarityItem|Moonlight Glaive}} | |||
| | |||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | |||
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}}) | |||
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | |||
|[[Shadowfell]] {{Coords|-604|-1431}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Selûne's Spear of Night}} | |||
| | |||
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]] | |||
*Gain {{sai|Darkvision}} while having this weapon equipped | |||
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}}) | |||
*Cast {{sai|Moonmote}} ({{recharge|long rest}}) | |||
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]] | |||
|[[Campsite]] | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Shadow Lantern}} | |||
| | |||
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]] | |||
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}}) | |||
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|{{Coords|-150|-165}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Infernal Rapier}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | |||
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | |||
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}}) | |||
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]] | |||
|[[Mind Flayer Colony]] {{Coords|676|39}} | |||
|Weapon | |||
|- | |||
!{{MdRarityItem|Devotee's Mace}} | |||
| | |||
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon | |||
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}}) | |||
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}} | |||
|Any | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Xyanyde}} | ||
| | | | ||
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | *On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | ||
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans | | rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans | ||
|rowspan="3 | | rowspan="3" |{{Coords|333|41}} | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Spidersilk Armour}} | ||
| | | | ||
*[[Stealth]] +1 | *[[Stealth]] +1 | ||
*[[Advantage]] on [[Constitution]] [[saving throws]] | *[[Advantage]] on [[Constitution]] [[saving throws]] | ||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Striding}} | ||
| | | | ||
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}} | *On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}} | ||
*[[Athletics]] +1 | *[[Athletics]] +1 | ||
|Boots | |||
|} | |||
=== Purchasable from vendors === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
!Equipment slot | |||
|- | |||
! scope="row" |{{MdRarityItem|Shield of Devotion}} | |||
| | |||
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | |||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}}) | |||
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint | |||
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}} | |||
|Shield | |||
|- | |||
! scope="row" |{{MdRarityItem|Incandescent Staff}} | |||
| | |||
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1 | |||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | |||
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}}) | |||
|Weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of the Harpers}} | |||
| | |||
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] | |||
*Cast {{sai|Shield}} ({{recharge|long rest}}) | |||
|Amulet | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Cindersnap Gloves}} | ||
| | | | ||
* | *Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}}) | ||
| | |Gloves | ||
| | |- | ||
|} | ! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}} | ||
| | |||
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped | |||
|Gloves | |||
! | |- | ||
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}} | |||
| | |||
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage | |||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
|Armour | |||
|- | |||
! scope="row" |{{MdRarityItem|The Mighty Cloth}} | |||
| | |||
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled | |||
*Increase your Strength by 2 (max 20) while wearing this armour | |||
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}} | |||
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}}) | |||
|Armour | |||
|- | |||
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}} | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | |||
*+1 bonus to [[Initiative]] rolls | |||
|Armour | |||
|- | |||
! scope="row" |{{MdRarityItem|Shadeclinger Armour}} | |||
| | |||
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]] | |||
*[[Stealth]] +1 | |||
|Armour | |||
|- | |||
! scope="row" |{{MdRarityItem|Barkskin Armour}} | |||
| | |||
*Increase your [[AC]] to 16 while wearing this armour | |||
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]] | |||
|Armour | |||
|- | |||
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}} | |||
| | |||
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn | |||
|Helmet | |||
|- | |||
! scope="row" |{{MdRarityItem|Defender Greataxe}} | |||
| | |||
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}}) | |||
|Weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Cloak of Protection}} | |||
| | |||
*[[Armour Class]] +1 | |||
*[[Saving throws]] +1 | |||
|Cape | |||
|- | |||
! scope="row" |{{MdRarityItem|Sword of Life Stealing}} | |||
| | |||
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]] | |||
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith | |||
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}} | |||
|Weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Swordmaster Gloves}} | |||
| | |||
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]]. | |||
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1 | |||
|Gloves | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Darkfire Shortbow}} | ||
| | | | ||
* | *[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | ||
| | * Cast {{sai|Haste}} ({{recharge|long rest}}) | ||
| | |Weapon | ||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Harmonium Halberd}} | ||
| | | | ||
* | *[[Strength]] +2 | ||
*[[Intelligence]] -1 | |||
*[[Wisdom]] -1 | |||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}} | ||
| | | | ||
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon | |||
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | *+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | ||
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | *The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | ||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Thermodynamo Axe}} | ||
| | |||
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns | |||
|Weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}} | |||
| | | | ||
* | *Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Thorn Blade}} | ||
| | | | ||
* | *While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped | ||
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}}) | |||
|Weapon | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" | {{MdRarityItem|Evasive Shoes}} | ||
| | | | ||
* | * [[Acrobatics]] +1 | ||
*[[Armour Class]] +1 | |||
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn | |||
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}} | |||
|Boots | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}} | ||
| | | | ||
* | *On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn | ||
|Cape | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Gloves of the Automaton}} | ||
| | | | ||
* | *Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}}) | ||
* | *[[Strength]] [[saving throw|saving throws]] +1 | ||
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn | |||
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}} | |||
|Gloves | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" | {{MdRarityItem|Acrobat Shoes}} | ||
| | | | ||
*[[ | *[[Acrobatics]] +1 | ||
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]] | |||
| | |Boots | ||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Ring of Geniality}} | ||
| | | | ||
* | *[[Persuasion]] +1 | ||
*[[Deception]] +1 | |||
| | |Ring | ||
|- | |- | ||
! | !{{MdRarityItem|Sharpened Snare Cuirass}} | ||
| | | | ||
* | *Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | ||
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells | |||
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor | |||
| rowspan="8" |{{Coords|-174|-179}} | |||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Crushing}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]] | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Armour of Devotion}} | ||
| | | | ||
* | *Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}}) | ||
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | |||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Drakethroat Glaive}} | ||
| | | | ||
* | *Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon | ||
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}}) | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Ne'er Misser}} | ||
| | | | ||
* | *This weapon deals exclusively {{DamageColor|Force|Force}} damage | ||
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}}) | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Poisoner's Ring}} | ||
| | | | ||
* | *Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}}) | ||
|Ring | |||
|- | |||
!{{MdRarityItem|Ring of Spiteful Thunder}} | |||
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns | |||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Marksmanship Hat}} | ||
| | | | ||
* | *+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|Helmet | |||
| | |||
|- | |- | ||
! | !{{MdRarityItem|Halberd of Vigilance}} | ||
| | | | ||
* | *Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon | ||
| | *[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls | ||
| | * Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s | ||
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor | |||
| rowspan="8" |{{Coords|-164|-168}} | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of The Duellist}} | ||
| | | | ||
* | *+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work | ||
|Gloves | |||
| | |||
|- | |- | ||
! | !{{MdRarityItem|Sentinel Shield}} | ||
| | | | ||
*Gain an action to | *[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
|Shield | |||
|- | |- | ||
! | !{{MdRarityItem|Enraging Heart Garb}} | ||
| | | | ||
* | *While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns | ||
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Fistbreaker Helm}} | ||
| | | | ||
* | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
*+1 bonus to [[Initiative]] rolls | |||
|Helmet | |||
|- | |- | ||
! | !{{MdRarityItem|Bigboy's Chew Toy}} | ||
| | | | ||
* | *Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}}) | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Titanstring Bow}} | ||
| | | | ||
*Deal additional | *Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | ||
| | |Weapon | ||
|- | |||
!{{MdRarityItem|Slicing Shortsword}} | |||
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target | |||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Gauntlets of Surging Accuracy}} | ||
| | | | ||
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn | |||
*When you | | rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help | ||
| rowspan="3" |{{Coords|-164|-168}} | |||
|Gloves | |||
| | |||
| | |||
|- | |- | ||
! | !{{MdRarityItem|Dwarven Splintmail}} | ||
| | | | ||
*[[ | *Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1 | ||
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]] | |||
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
*[[Disadvantage]] on [[Stealth]] ability checks | |||
|Armour | |||
|- | |||
!{{MdRarityItem|Render of Mind and Body}} | |||
| | | | ||
* | *When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Circlet of Hunting}} | ||
| | | | ||
* | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}} | ||
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor | |||
| | | rowspan="7" |{{Coords|-128|-193}} | ||
| | |Helmet | ||
|- | |- | ||
|} | !{{MdRarityItem|Boots of Arcane Bolstering}} | ||
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns | |||
{| | |Boots | ||
|- | |- | ||
! | !{{MdRarityItem|Risky Ring}} | ||
| | | | ||
* | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]] | ||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Ring of Free Action}} | ||
| | | | ||
* | *Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}} | ||
|Ring | |||
|- | |- | ||
! | !{{MdRarityItem|Robe of Exquisite Focus}} | ||
| | | | ||
* | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Thunderskin Cloak}} | ||
| | |*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns | ||
* | |Cape | ||
|- | |- | ||
! | !{{MdRarityItem|Hat of Storm Scion's Power}} | ||
| | | | ||
* | *When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns | ||
|Helmet | |||
|} | |||
|- | |- | ||
! | !{{MdRarityItem|Periapt of Wound Closure}} | ||
| | | | ||
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn | *When you are {{cond|Downed}}, automatically stabilise at the start of your turn | ||
*Whenever you are healed, you restore the maximum number of possible [[hit points]]. | *Whenever you are healed, you restore the maximum number of possible [[hit points]]. | ||
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint | | rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint | ||
|rowspan="8 | | rowspan="8" |{{Coords|-42|-129}} | ||
|Amulet | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Cinder and Sizzle}} | ||
| | | | ||
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks | *Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks | ||
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}}) | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|The Graceful Cloth}} | ||
| | | | ||
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]] | *[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]] | ||
*Increase your Dexterity by 2 (max 20) while wearing this armour | *Increase your Dexterity by 2 (max 20) while wearing this armour | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling | ||
|Armour | |||
|- | |- | ||
! | !{{MdRarityItem|Cacophony}} | ||
| | | | ||
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon | *Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon | ||
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}}) | *Cast {{sai|Thunderous Smite}} ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Baneful Striking}} | ||
| | | | ||
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns | *On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Winter's Clutches}} | ||
| | | | ||
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | * When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Elemental Momentum}} | ||
| | | | ||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns | *When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns | ||
*[[Athletics]] +1 | *[[Athletics]] +1 | ||
|Boots | |||
|- | |- | ||
! | !{{MdRarityItem|Hoppy}} | ||
| | | | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
!{{MdRarityItem|Gloves of Dexterity}} | |||
! | |||
| | | | ||
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves | *Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves | ||
*[[Dice rolls#Attack rolls|Attack rolls]] +1 | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | | rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint | ||
|rowspan="8 | | rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}} | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Knife of the Undermountain King}} | ||
| | | | ||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result | ||
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Daredevil Gloves}} | ||
| | | | ||
*[[Spells|Spell]] [[attack rolls]] +1 | *[[Spells|Spell]] [[attack rolls]] +1 | ||
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off | *Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off | ||
|Gloves | |||
|- | |- | ||
! | !{{MdRarityItem|Vital Conduit Boots}} | ||
| | |*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]] | ||
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]] | |||
*[[Athletics]] +1 | *[[Athletics]] +1 | ||
|Boots | |||
|- | |- | ||
! | !{{MdRarityItem|Defender Flail}} | ||
| | | | ||
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1 | *Reduce incoming {{DamageColor|Physical|Physical}} damage by 1 | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Larethian's Wrath}} | ||
| | | | ||
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | *Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | ||
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon | *Unlike most [[Longswords]], this sword is a [[finesse]] weapon | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Unseen Menace}} | ||
| | |*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]] | ||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]] | |||
*The effect wears off for 2 rounds when you miss an attack roll with this weapon | *The effect wears off for 2 rounds when you miss an attack roll with this weapon | ||
|Weapon | |||
|- | |- | ||
! | !{{MdRarityItem|Witchbreaker}} | ||
| | | | ||
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets | ||
|Weapon | |||
|} | |||
== [[Act Three]]== | |||
===[[Rivington]]=== | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" | Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}} | |||
| | |||
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | |||
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]] | |||
| style="text-align: center;" |{{Coords|39|-149}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Dwarven Thrower}} | |||
| | |||
*When thrown, returns to your hand | |||
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target | |||
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party | |||
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Cold Snap}} | |||
| | |||
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns | |||
|- | |||
! scope="row" |{{MdRarityItem|Hellrider Longbow}} | |||
| | |||
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | |||
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn | |||
|- | |||
! scope="row" | {{MdRarityItem|Nymph Cloak}} | |||
| | |||
*Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | |||
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock | |||
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}} | |||
| | |||
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Sethan}} | |||
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}}) | |||
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Corvid Token}} | |||
| | |||
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft | |||
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}}) | |||
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}}) | |||
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}} | |||
| | |||
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes | |||
|- | |||
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}} | |||
| | |||
* Cast {{sai|Misty Step}} ({{recharge|Per turn}}) | |||
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from | |||
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}} | |||
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Comeback Handaxe}} | |||
| | |||
*When thrown, returns to your hand and deals 1d6+1 damage to you on return | |||
|- | |||
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}} | |||
| | |||
*Remain permanently {{cond|Wet}} while wearing this cloak | |||
|- | |||
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}} | |||
| | |||
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}}) | |||
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead | |||
|- | |||
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}} | |||
| | |||
*[[Sleight of Hand]] +2 | |||
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn | |||
|- | |||
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}} | |||
| | |||
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you | |||
*[[Sleight of Hand]] +1 | |||
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | |||
| style="text-align: center;" |{{Coords|-90|-56}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Spellmight Gloves}} | |||
| | |||
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off | |||
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | |||
| style="text-align: center;" |{{Coords|-82|-33}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Swires' Sledboard}} | |||
| | |||
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | |||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |||
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bonespike Garb}} | |||
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]] | |||
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]] | |||
|- | |||
! scope="row" |{{MdRarityItem|The Dancing Breeze}} | |||
| | |||
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Stalker Gloves}} | |||
| | |||
*+1 bonus to [[Initiative]] rolls | |||
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Elven Chain}} | |||
|*You are considered [[proficient]] with this armour while wearing it | |||
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls | |||
|- | |||
! scope="row" |{{MdRarityItem|Ambusher}} | |||
| | |||
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls | |||
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Blink}} | |||
| | |||
*Cast {{sai|Blink}} ({{recharge|long rest}}) | |||
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]] | |||
| style="text-align: center;" |{{Coords|-45|-5}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}} | |||
| | |||
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}}) | |||
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}}) | |||
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness | |||
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}} | |||
| | |||
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}}) | |||
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]] | |||
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}} | |||
| | |||
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes | |||
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}} | |||
| | |||
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead | |||
*[[Sleight of Hand]] +1 | |||
|- | |||
|} | |||
===[[Wyrm's Crossing]] === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}} | |||
| | |||
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped | |||
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew | |||
| style="text-align: center;" |{{Coords|21|85}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}} | |||
| | |||
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | |||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | |||
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}} | |||
|{{Coords|25|98}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}} | |||
| | |||
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | |||
* [[Dice rolls#Attack rolls|Attack rolls]] +1 | |||
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | |||
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Horns of the Berserker}} | |||
| | |||
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage | |||
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | |||
|- | |||
! scope="row" |{{MdRarityItem|Blightbringer}} | |||
| | |||
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | |||
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | |||
|- | |||
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}} | |||
| | |||
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes | |||
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Cloak of Displacement}} | |||
| | |||
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}} | |||
| | |||
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | |||
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage | |||
*[[Armour Class]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Harmonic Dueller}} | |||
| | |||
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}} | |||
| | |||
*[[Performance]] +1 | |||
*[[Intimidation]] -1 | |||
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below | |||
| style="text-align: center;" |{{Coords|19|130}} | |||
|- | |||
|} | |||
===[[Lower City]] === | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" | Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" | {{MdRarityItem|The Reviving Hands}} | |||
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns | |||
*[[Strength]] [[saving throws]] +1 | |||
*Cast {{sai|Revivify}} ({{recharge|long rest}}) | |||
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]] | |||
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}} | |||
| | |||
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" | {{MdRarityItem|The Sacred Star}} | |||
| | |||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | |||
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target | |||
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns | |||
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of Bhaal}} | |||
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target | |||
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]] | |||
|[[Murder Tribunal]] {{Coords|-1267|503}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bhaalist Gloves}} | |||
| | |||
*[[Dice rolls#Attack rolls|Attack rolls]] +1 | |||
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | |||
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | |||
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bhaalist Armour}} | |||
| | |||
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*+2 bonus to [[Initiative]] rolls | |||
|- | |||
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}} | |||
| | |||
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls | |||
*Cast {{sai|See Invisibility}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Craterflesh Gloves}} | |||
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Vicious Battleaxe}} | |||
| rowspan="3" | | |||
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Dolor Amarus}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Vicious Shortbow}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Dread Iron Dagger}} | |||
| | |||
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons | |||
|- | |||
! scope="row" |{{MdRarityItem|Fleshrender}} | |||
| | |||
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Persistence}} | |||
| | |||
*All incoming damage is reduced by 2 | |||
*Gain {{cond|Resistance}} and {{cond|Blade Ward}} | |||
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | |||
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Boots of Persistence}} | |||
| | |||
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}} | |||
*[[Dexterity]] [[saving throws]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Legacy of the Masters}} | |||
| | |||
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons | |||
*[[Strength]] [[saving throws]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}} | |||
| | |||
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | |||
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Gemini Gloves}} | |||
| | |||
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}}) | |||
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Cloak of the Weave}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Shapeshifter Hat}} | |||
| | |||
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]] | |||
*[[Nature]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Spellseeking Gloves}} | |||
| | |||
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point | |||
|- | |||
! scope="row" |{{MdRarityItem|Hellbeard Halberd}} | |||
| | |||
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Caitiff Staff}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}} | |||
| | |||
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] | |||
*[[Advantage]] on [[concentration]] [[saving throws]] | |||
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]] | |||
| | |||
*{{Coords|-39|15}} | |||
*[[Bhaal Temple]] {{Coords|56|1006}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}} | |||
| | |||
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once | |||
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item | |||
| style="text-align: center;" |{{Coords|-27|5}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Orphic Hammer}} | |||
| | |||
*[[Advantage]] on [[saving throws]] against [[spells]] | |||
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]] | |||
|Stolen from the central pedestal in the [[House of Hope]] archive | |||
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}} | |||
| | |||
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | |||
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | |||
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | |||
|Rewarded for [[Save Hope]] after defeating [[Raphael]] | |||
|[[House of Hope]] {{Coords|-6477|2884}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Slinging Shoes}} | |||
| | |||
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots | |||
*[[Dexterity]] [[saving throws]] +1 | |||
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item | |||
| style="text-align: center;" |{{Coords|-1|-39}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Quickspell Gloves}} | |||
| | |||
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}}) | |||
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]] | |||
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Regeneration}} | |||
| | |||
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}} | |||
| | |||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | |||
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | |||
*[[Armour Class]] +2 | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Landfall}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | |||
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | |||
*[[Advantage]] on [[Constitution]] [[saving throws]] | |||
*Cast {{sai|Plant Growth}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Birthright}} | |||
| | |||
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat | |||
|- | |||
! scope="row" |{{MdRarityItem|Harper Sacredstriker}} | |||
| | |||
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|The Dead Shot}} | |||
| | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | |||
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Flail of Ages}} | |||
| | |||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively | |||
*Cast {{sai|Elemental Age}} ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Agility}} | |||
| | |||
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | |||
*[[Saving throws]] +2 | |||
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| style="text-align: center;" |{{Coords|-37|-77}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Veil of the Morning}} | |||
| | |||
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]] | |||
*Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | |||
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]] | |||
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks | |||
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Hood of the Weave}} | |||
| | |||
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Torch of Revocation}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | |||
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | |||
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Crypt Lord Ring}} | |||
| | |||
*Cast {{sai|Create Undead}} ({{recharge|long rest}}) | |||
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]] | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" |{{MdRarityItem|Woe}} | ||
| | | | ||
* | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
| [[ | *When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | ||
|style="text-align: center;"| [[ | *Cast {{sai|Blight}} ({{recharge|long rest}}) | ||
*This is a {{cond|Bound Weapon}} | |||
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site | |||
|[[Cazador's Dungeon]] {{Coords|-1925|944}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of Windrider}} | |||
| | |||
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}}) | |||
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}}) | |||
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Duellist's Prerogative}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | |||
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | |||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | |||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | |||
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! scope="row" |{{MdRarityItem|Fey Semblance Amulet}} | |||
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*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] | |||
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}} | |||
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! scope="row" |{{MdRarityItem|Staff of Interruption}} | |||
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*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}}) | |||
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]] | |||
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! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}} | |||
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]] | |||
| style="text-align: center;" |{{Coords|-148|-60}} | |||
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! scope="row" |{{MdRarityItem|Wavemother's Robe}} | |||
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*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | |||
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}} | |||
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}}) | |||
*[[Armour Class]] +1 | |||
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]] | |||
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}} | |||
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! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}} | |||
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*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}}) | |||
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you | |||
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]] | |||
| style="text-align: center;" |{{Coords|-325|-134}} | |||
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! scope="row" |{{MdRarityItem|Drunken Cloth}} | |||
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*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat | |||
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]] | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}} | |||
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! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}} | |||
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*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]] | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}} | |||
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! scope="row" |{{MdRarityItem|Chancer's Carcanet}} | |||
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*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]] | |||
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}} | |||
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! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}} | |||
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*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | |||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | |||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}} | |||
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! scope="row" |{{MdRarityItem|Armour of Moonbasking}} | |||
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*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1 | |||
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape''' | |||
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint | |||
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}} | |||
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! scope="row" |{{MdRarityItem|Bonespike Helmet}} | |||
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*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save) | |||
*[[Intimidation]] +2 | |||
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost | |||
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! scope="row" |{{MdRarityItem|Bloodthirst}} | |||
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*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
*Cast {{sai|True Strike}} ({{recharge|short rest}}) | |||
*This is a {{cond|Bound Weapon}} | |||
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns | |||
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]] | |||
|[[Lower City Sewers]] {{Coords|61|1004}} | |||
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|} | |} | ||