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A list of magic items that can be obtained without looting.{{Tab
A list of magic items that can be obtained without looting.
|one=Guide:Gear_locator
==[[Act One]]==
|one-name=Act One
===Obtainable as rewards===
|two=Guide:Gear_locator_(Act_Two)
|two-name=Act Two
|three=Guide:Gear_locator_(Act_Three)
|three-name=Act Three
}}
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Ring of Evasion}}
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|style="text-align: center;"| [[Campsite]]
|}
 
=== [[Emerald Grove]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
Line 29: Line 7:
! width="" |Item source
! width="" |Item source
! width="" |Location
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Ring of Evasion}}
|
*When you fail a [[Dexterity]] [[Saving throws|save]], you can use your {{action|reaction}} to succeed it instead
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
| style="text-align: center;" |[[Campsite]]
| Ring
|-
|-
! scope="row" | {{MdRarityItem|Hellrider's Pride}}
!{{MdRarityItem|Hellrider's Pride}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
| Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
|
*[[Emerald Grove]] {{Coords|208|482}}
*[[Emerald Grove]] {{Coords|208|482}}
*[[Secluded Chamber]] {{Coords|-53|67}}
*[[Secluded Chamber]] {{Coords|-53|67}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Wapira's Crown}}
!{{MdRarityItem|Wapira's Crown}}
|
|
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself
| Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
| style="text-align: center;" | [[Secluded Chamber]] {{Coords|-53|67}}
|[[Secluded Chamber]] {{Coords|-53|67}}
|Hat
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}}
!{{MdRarityItem|Komira's Locket}}
|
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
| rowspan="6" | Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
| rowspan="6" style="text-align: center;" | {{Coords|204|513}}
|{{Coords|262|542}}
|Amulet
|-
!{{MdRarityItem|Pale Oak}}
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|[[Inner Sanctum]] {{Coords|-463|-28}}
|Weapon
|-
!{{MdRarityItem|The Deathstalker Mantle}}
|
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
|[[Campsite]]
|Cape
|-
!{{MdRarityItem|Sussur Greatsword}}
| rowspan="3" |
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
| rowspan="3" |[[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
|Weapon
|-
!{{MdRarityItem|Sussur Dagger}}
!Weapon
|-
!{{MdRarityItem|Sussur Sickle}}
!Weapon
|-
|-
! scope="row" | {{MdRarityItem|Dragon's Grasp}}
!{{MdRarityItem|Sword of Justice}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|{{Coords|110|560}}
|Weapon
|-
!{{MdRarityItem|Infernal Robe}}
|  
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Armour Class]] +1
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|[[Campsite]]
|Armour
|-
|-
! scope="row" | {{MdRarityItem|Ring of Flinging}}
!{{MdRarityItem|The Sparky Points}}
|
|
*Deal additional 1d4 damage with {{sai|Throw}} attacks
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
| rowspan="3" |{{Coords|-63|600}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Hedge Wanderer Armour}}
!{{MdRarityItem|The Joltshooter}}
|
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
*[[Nature]] +1
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Rain Dancer}}
!{{MdRarityItem|The Spellsparkler}}
|
|
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Spellthief}}
!{{MdRarityItem|Harold}}
|
|
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|[[Zhentarim Basement]] {{Coords|277|-249}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Corellon's Grace}}
!{{MdRarityItem|Assassin's Touch}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|{{Coords|333|41}}
| style="text-align: center;" | {{Coords|192|546}}
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Safeguard Shield}}
!{{MdRarityItem|Blazer of Benevolence}}
|
|
*[[Saving throws]] +1
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
| rowspan="2" | Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
| rowspan="2" style="text-align: center;" | {{Coords|180|561}}
|[[Campsite]]
|Armour
|-
|-
! scope="row" | {{MdRarityItem|Hunting Shortbow}}
!{{MdRarityItem|Ring of Mind-Shielding}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|{{Coords|107|-88}}
|Ring
|-
|-
! scope="row" | {{MdRarityItem|Shapeshifter's Boon Ring}}
!{{MdRarityItem|Boots of Speed}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox 
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
| style="text-align: center;" | {{coords|217|540}}
|{{Coords|82|-99}}
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Komira's Locket}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}})
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
| style="text-align: center;" | {{Coords|262|542}}
|{{Coords|77|-102}}
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|The Whispering Promise}}
!{{MdRarityItem|Envoy's Amulet}}
|
|
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
| Bought or stolen from [[Volo]] next to the druidic ritual site
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
| style="text-align: center;" | {{Coords|260|511}}
|{{Coords|77|-102}}
|Amulet
|-
|-
! scope="row" | {{MdRarityItem|Pale Oak}}
!{{MdRarityItem|Champion's Chain}}
|
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
| Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|{{Coords|77|-102}}
| style="text-align: center;" | [[Inner Sanctum]] {{Coords|-463|-28}}
|Amulet
|-
|-
! scope="row" | {{MdRarityItem|The Deathstalker Mantle}}
!{{MdRarityItem|Gloves of Uninhibited Kushigo}}
|
|
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
| Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
| style="text-align: center;" | [[Campsite]]
|{{Coords|56|-96}}
|Gloves
|-
|-
|}
!{{MdRarityItem|Sickle of BOOOAL}}
=== [[Blighted Village]] ===
|
{| class="wikitable" style="width:100%;text-align: left;"
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
! width =|Item name
|
! width =|Item effect
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
! width =|Item source
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
! width =|Location
|[[The Festering Cove]] {{Coords|-420|285}}
| Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sussur Greatsword}}
!{{MdRarityItem|Guiding Light}}
|rowspan=3|
|
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns
*Cast {{sai|Light}} ({{recharge|Per turn}})
|rowspan=3| Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
*The key to access the tower basement
|rowspan="3" style="text-align: center;"| [[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}}
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] {{Coords|-27|-287}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sussur Dagger}}
!{{MdRarityItem|Bracing Band}}
|
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
| rowspan="2" |Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |{{Coords|-630|317}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Sussur Sickle}}
!{{MdRarityItem|Armour of Uninhibited Kushigo}}
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|Armour
|-
|-
!{{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}
=== [[The Risen Road]] ===
 
===Purchasable from vendors===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" | Item name  
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}}
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" style="text-align: center;" |{{Coords|204|513}}
|Gloves
|-
! scope="row" |{{MdRarityItem|Dragon's Grasp}}
|
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sword of Justice}}
! scope="row" |{{MdRarityItem|Ring of Flinging}}
|
|
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*Deal additional 1d4 damage with {{sai|Throw}} attacks
| Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|Ring
|style="text-align: center;"| {{Coords|110|560}}
|-
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}}
|
*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
*[[Nature]] +1
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Infernal Robe}}
! scope="row" |{{MdRarityItem|Rain Dancer}}
|
|
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Create Water}} ({{recharge|short rest}})
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Weapon
*[[Armour Class]] +1
| Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|style="text-align: center;"| [[Campsite]]
|-
|-
|}[[Waukeen's Rest]]
! scope="row" |{{MdRarityItem|Spellthief}}
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
|
{| class="wikitable" style="width:100%;text-align: left;"
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
! width =|Item name
|Weapon
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|The Sparky Points}}
! scope="row" |{{MdRarityItem|Corellon's Grace}}
|
|
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and damage
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
|rowspan="3" style="text-align: center;"| {{Coords|-63|600}}
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| style="text-align: center;" |{{Coords|192|546}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Joltshooter}}
! scope="row" |{{MdRarityItem|Safeguard Shield}}
|
|
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
*[[Saving throws]] +1
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" style="text-align: center;" |{{Coords|180|561}}
|Shield
|-
|-
! scope="row"| {{MdRarityItem|The Spellsparkler}}
! scope="row" |{{MdRarityItem|Hunting Shortbow}}
|
|
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}}
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Harold}}
! scope="row" |{{MdRarityItem|The Whispering Promise}}
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*When healing an ally or yourself, grant or receive {{cond|Bless}} for 2 turns
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Bought or stolen from [[Volo]] next to the druidic ritual site
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}}
| style="text-align: center;" |{{Coords|260|511}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|The Jolty Vest}}
!{{MdRarityItem|The Jolty Vest}}
|
|
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*You take 1 less {{DamageColor|Physical|Slashing}} damage
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn
|rowspan=6| Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|rowspan="6" style="text-align: center;"| [[Zhentarim Basement]] {{Coords|300|-257}}
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Giantbreaker}}
!{{MdRarityItem|Giantbreaker}}
|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Thievery}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Rupturing Blade}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|Weapon
|-
|-
|}
!{{MdRarityItem|Swiresy Shoes}}
{{back to top}}
 
=== [[Goblin Camp]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" | {{MdRarityItem|Swiresy Shoes}}
|
|
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*[[Acrobatics]] +1
*[[Acrobatics]] +1
| rowspan="5" | Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" style="text-align: center;" | {{Coords|-98|425}}
| rowspan="5" |{{Coords|-98|425}}
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|Gloves
|-
|-
! scope="row" | {{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|Boots
|-
|-
! scope="row" | {{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|Weapon
|-
|-
! scope="row" | {{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|}
|Weapon
=== [[Shattered Sanctum]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Blooded Greataxe}}
!{{MdRarityItem|Blooded Greataxe}}
|
|
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon
|rowspan=5| Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
|rowspan="5" style="text-align: center;"| {{Coords|275|-29}}
| rowspan="5" |{{Coords|275|-29}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Monster Slayer Glaive}}
!{{MdRarityItem|Monster Slayer Glaive}}
|
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gold Wyrmling Staff}}
!{{MdRarityItem|Gold Wyrmling Staff}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Hunter's Dagger}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Loviatar's Scourge}}
!{{MdRarityItem|Loviatar's Scourge}}
|
|
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|style="text-align: center;"| {{Coords|331|-21}}
|{{Coords|331|-21}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Assassin's Touch}}
!{{MdRarityItem|Boots of Genial Striding}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
| Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
|style="text-align: center;"| {{Coords|333|41}}
| rowspan="8" |{{Coords|107|-88}}
|Boots
|-
!{{MdRarityItem|Circlet of Blasting}}
|
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|Helmet
|-
!{{MdRarityItem|The Baneful}}
|
* +1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
!{{MdRarityItem|Psychic Spark}}
|
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Amulet
|-
!{{MdRarityItem|Cinder Shoes}}
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
|Boots
|-
!{{MdRarityItem|Sunwalker's Gift}}
|
*Gain {{sai|Darkvision}} while wearing this ring
|Ring
|-
!{{MdRarityItem|The Lifebringer}}
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|Helmet
|-
!{{MdRarityItem|Melf's First Staff}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|Weapon
|-
!{{MdRarityItem|Creation's Echo}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |{{Coords|107|-88}}
|Weapon
|-
!{{MdRarityItem|Pearl of Power Amulet}}
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|Amulet
|-
!{{MdRarityItem|Boots of Stormy Clamour}}
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
|Boots
|-
!{{MdRarityItem|Ring of Salving}}
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
|Ring
|-
!{{MdRarityItem|The Shadespell Circlet}}
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|Helmet
|-
!{{MdRarityItem|Amulet of Restoration}}
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
|Amulet
|-
!{{MdRarityItem|Corrosive Flail}}
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|Weapon
|-
!{{MdRarityItem|Herbalist's Gloves}}
|
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|Gloves
|-
!{{MdRarityItem|Ring of Jumping}}
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|Ring
|-
!{{MdRarityItem|Caustic Band}}
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
|Ring
|-
!{{MdRarityItem|Jorgoral's Greatsword}}
|
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
| rowspan="3" |
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|Weapon
|-
!{{MdRarityItem|Bow of the Banshee}}
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|Weapon
|-
!{{MdRarityItem|Shining Staver-of-Skulls}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Weapon
|}
==[[Act Two]]==
 
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
!Equipment slot
|-
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|Boots
|-
! scope="row" |{{MdRarityItem|Ring of Shadows}}
|
*Cast {{sai|Pass Without Trace}} ({{recharge|long rest}})
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
| style="text-align: center;" |{{Coords|76|37}}
|Ring
|-
! scope="row" |{{MdRarityItem|Raven Gloves}}
|
*Cast {{sai|Summon Quothe the Raven}} ({{recharge|short rest}})
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
| style="text-align: center;" |{{Coords|128|110}}
|Gloves
|-
!{{MdRarityItem|Flawed Helldusk Helmet}}
|
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*[[Constitution]] saving throws +1
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |{{Coords|-33|164}}
|Helmet
|-
!{{MdRarityItem|Flawed Helldusk Armour}}
|
*When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or receive {{DamageColor|Fire|1d4 Fire}} damage
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
!{{MdRarityItem|Flawed Helldusk Gloves}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes
*On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
* [[Strength]] [[saving throw|saving throws]] +1
|Gloves
|-
!{{MdRarityItem|Sylvan Scimitar}}
|
* This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|{{Coords|-63|144}}
|Weapon
|-
!{{MdRarityItem|Potent Robe}}
|
*Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
|Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|{{Coords|-64|141}}
|Armour
|-
!{{MdRarityItem|Shadow Blade Ring}}
|
*Cast {{sai|Shadow Blade}} ({{recharge|short rest}})
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|Ring
|-
!{{MdRarityItem|Moonlight Glaive}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] {{Coords|-604|-1431}}
|Weapon
|-
!{{MdRarityItem|Selûne's Spear of Night}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]] and [[Perception]] [[ability check|ability checks]]
*Gain {{sai|Darkvision}} while having this weapon equipped
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|Weapon
|-
!{{MdRarityItem|Shadow Lantern}}
|
*Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ({{recharge|long rest}})
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|{{Coords|-150|-165}}
|Weapon
|-
!{{MdRarityItem|Infernal Rapier}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon uses your [[Spells#Spellcasting ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Cast {{sai|Planar Ally: Cambion}} ({{recharge|long rest}})
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] {{Coords|676|39}}
|Weapon
|-
!{{MdRarityItem|Devotee's Mace}}
|
*Deal additional {{DamageColor|Radiant|1d8 Radiant}} damage with this weapon
*Gain an action to emanate a soothing aura around you, regaining {{DamageColor|Healing|1d4 hit points}} to you and your allies in a 9 m / 30 ft radius at the start of your turn, for 10 turns ({{recharge|long rest}})
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Xyanyde}}
!{{MdRarityItem|Xyanyde}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|rowspan="3" style="text-align: center;"| {{Coords|333|41}}
| rowspan="3" |{{Coords|333|41}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Spidersilk Armour}}
!{{MdRarityItem|Spidersilk Armour}}
|
|
*[[Stealth]] +1
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Boots of Striding}}
!{{MdRarityItem|Boots of Striding}}
|
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|}
=== Purchasable from vendors ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
!Equipment slot
|-
! scope="row" |{{MdRarityItem|Shield of Devotion}}
|
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield of Devotion: Aid}} ({{recharge|long rest}})
| rowspan="13" | Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" style="text-align: center;" |{{Coords|-27|132}}
|Shield
|-
! scope="row" |{{MdRarityItem|Incandescent Staff}}
|
*[[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] +1
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fireball}} (level 3) ({{recharge|long rest}})
|Weapon
|-
! scope="row" |{{MdRarityItem|Amulet of the Harpers}}
|
*[[Advantage]] on [[Wisdom]] [[saving throw|saving throws]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
! scope="row" |{{MdRarityItem|Cindersnap Gloves}}
|
|
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
| Rewarded by [[Volo]] at camp for [[Rescue Volo]]
|Gloves
|style="text-align: center;"| [[Campsite]]
|-
|}
! scope="row" |{{MdRarityItem|Gloves of the Balanced Hands}}
=== [[Underdark]] ===
|
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
*Gain the {{sai|Two-Weapon Fighting}} style as long as these gloves are equipped
{| class="wikitable" style="width:100%;text-align: left;"
|Gloves
! width =|Item name
|-
! width =37%|Item effect
! scope="row" |{{MdRarityItem|Obsidian Laced Robe}}
! width =|Item source
|
! width =|Location
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives {{DamageColor|Fire|1d4 + [[proficiency bonus|your proficiency bonus]] Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
|Armour
|-
! scope="row" |{{MdRarityItem|The Mighty Cloth}}
|
*[[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
*Increase your Strength by 2 (max 20) while wearing this armour
*Immunity to being pushed, advantage on [[saving throw|saving throws]] against being {{cond|Restrained}}
*Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[saving throw|save]] against your 10 + Strength [[Abilities#Ability score modifiers|modifier]] [[DC]] ({{recharge|Per turn}})
|Armour
|-
! scope="row" |{{MdRarityItem|Yuan-Ti Scale Mail}}
|
* Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*+1 bonus to [[Initiative]] rolls
|Armour
|-
! scope="row" |{{MdRarityItem|Shadeclinger Armour}}
|
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]
*[[Stealth]] +1
|Armour
|-
! scope="row" |{{MdRarityItem|Barkskin Armour}}
|
*Increase your [[AC]] to 16 while wearing this armour
*[[Advantage]] on [[Constitution]] [[saving throw|saving throws]]
|Armour
|-
! scope="row" |{{MdRarityItem|Hat of Uninhibited Kushigo}}
|
*After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
|Helmet
|-
! scope="row" |{{MdRarityItem|Defender Greataxe}}
|
*Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[saving throw|saving throws]] by 1 in return ({{recharge|Per turn}})
|Weapon
|-
! scope="row" |{{MdRarityItem|Cloak of Protection}}
|
*[[Armour Class]] +1
*[[Saving throws]] +1
|Cape
|-
! scope="row" |{{MdRarityItem|Sword of Life Stealing}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
| rowspan="8" |Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
| rowspan="8" style="text-align: center;" |{{Coords|-33|164}}
|Weapon
|-
! scope="row" |{{MdRarityItem|Swordmaster Gloves}}
|
*Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
*Melee weapon [[Dice rolls#Attack rolls|attack rolls]] +1
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Boots of Genial Striding}}
! scope="row" |{{MdRarityItem|Darkfire Shortbow}}
|
|
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
|rowspan=8| Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
* Cast {{sai|Haste}} ({{recharge|long rest}})
|rowspan="8" style="text-align: center;"| {{Coords|107|-88}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Circlet of Blasting}}
! scope="row" |{{MdRarityItem|Harmonium Halberd}}
|
|
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
*[[Strength]] +2
*[[Intelligence]] -1
*[[Wisdom]] -1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|The Baneful}}
! scope="row" |{{MdRarityItem|Charge-Bound Warhammer}}
|
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Psychic Spark}}
! scope="row" |{{MdRarityItem|Thermodynamo Axe}}
|
*On a hit with this battleaxe, once per attack, gain {{cond|Heat}} for 2 turns
|Weapon
|-
! scope="row" |{{MdRarityItem|Sword of Clutching Umbra}}
|
|
*Shoot an additional dart when casting '''Magic Missile'''
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Cinder Shoes}}
! scope="row" |{{MdRarityItem|Thorn Blade}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*While [[concentrating]], deal additional {{DamageColor|Poison|1d4 Poison}} damage with melee weapons while having this scimitar equipped
*Cast {{sai|Ensnaring Strike (Melee)}} (level 1) ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Sunwalker's Gift}}
! scope="row" | {{MdRarityItem|Evasive Shoes}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
* [[Acrobatics]] +1
*[[Armour Class]] +1
| rowspan="2" | Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
| rowspan="2" style="text-align: center;" |{{Coords|-56|141}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|The Lifebringer}}
! scope="row" |{{MdRarityItem|Cloak of Cunning Brume}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*On {{sai|Disengage}}, create a 2 m / 7 ft radius {{sai|Fog Cloud}} that lingers for 1 turn
|Cape
|-
|-
! scope="row"| {{MdRarityItem|Melf's First Staff}}
! scope="row" |{{MdRarityItem|Gloves of the Automaton}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*[[Strength]] [[saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
| rowspan="3" style="text-align: center;" | {{Coords|-56|133}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Mind-Shielding}}
! scope="row" | {{MdRarityItem|Acrobat Shoes}}
|
|
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}}
*[[Acrobatics]] +1
| Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
*[[Advantage]] on [[Dexterity]] [[saving throw|saving throws]]
|style="text-align: center;"| {{Coords|107|-88}}
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Creation's Echo}}
! scope="row" |{{MdRarityItem|Ring of Geniality}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns
*[[Persuasion]] +1
|rowspan=5| Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
*[[Deception]] +1
|rowspan="5" style="text-align: center;"| {{Coords|107|-88}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Sharpened Snare Cuirass}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Restrained|Restraining}} attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |{{Coords|-174|-179}}
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Gloves of Crushing}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Armour of Devotion}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Gain an action to restore one [[Paladin]] {{R|chaoat}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
|Armour
|-
|-
! scope="row"| {{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|Drakethroat Glaive}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] against your [[dragonborn]] breath weapon
*Cast {{sai|Draconic Elemental Weapon}} ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
!{{MdRarityItem|Ne'er Misser}}
|
|
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
*This weapon deals exclusively {{DamageColor|Force|Force}} damage
| Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
*Cast {{sai|Magic Missile}} (level 3) ({{recharge|short rest}})
|style="text-align: center;"| {{Coords|82|-99}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
!{{MdRarityItem|Poisoner's Ring}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or become [[vulnerable]] to {{DamageColor|Poison|Poison}} damage for 10 turns ({{recharge|long rest}})
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|Ring
|style="text-align: center;"| {{Coords|77|-102}}
|-
!{{MdRarityItem|Ring of Spiteful Thunder}}
|*When you deal damage to a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Envoy's Amulet}}
!{{MdRarityItem|Marksmanship Hat}}
|
|
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*+1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|Helmet
|style="text-align: center;"| {{Coords|77|-102}}
|-
|-
! scope="row"| {{MdRarityItem|Champion's Chain}}
!{{MdRarityItem|Halberd of Vigilance}}
|
|
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}})
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
|style="text-align: center;"| {{Coords|77|-102}}
* Advantage on [[Dice rolls#Attack rolls|attack rolls]] made as {{action|reaction}}s
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |{{Coords|-164|-168}}
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Gloves of The Duellist}}
|
|
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*+2 bonus to melee weapon [[Dice rolls#Attack rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
|Gloves
|rowspan=5| Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
|rowspan="5" style="text-align: center;"| {{Coords|56|-96}}
|-
|-
! scope="row"| {{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Sentinel Shield}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*[[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|Shield
|-
|-
! scope="row"| {{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Enraging Heart Garb}}
|
|
*When healing {{cond|Poisoned}} allies, they get cured from the effect
*While you are {{cond|Rage|Raging}}, gain {{cond|Wrath}} for 2 turns
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Fistbreaker Helm}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Initiative]] rolls
|Helmet
|-
|-
! scope="row"| {{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Bigboy's Chew Toy}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*Gain an action to {{sai|Enlarge}} yourself for 10 turns ({{recharge|long rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Uninhibited Kushigo}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
| Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|Weapon
|style="text-align: center;"| {{Coords|56|-96}}
|-
!{{MdRarityItem|Slicing Shortsword}}
|*When you attack with [[advantage]], the attack inflicts 2 turns of {{cond|Bleeding}} unto the target
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Mourning Frost}}
!{{MdRarityItem|Gauntlets of Surging Accuracy}}
|
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
*When you use {{sai|Action Surge}}, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] for the rest of your turn
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
| rowspan="3" |{{Coords|-164|-168}}
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Gloves
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|style="text-align: center;"| {{Coords|119|-248}}
|-
|-
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
!{{MdRarityItem|Dwarven Splintmail}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
*Incoming {{DamageColor|Physical|Piercing}} damage is reduced by 1
*+1 bonus to [[Strength]] [[saving throw|saving throws]] and [[ability check|ability checks]]
*Increase your [[Constitution]] by 2 (max 20) while wearing this armour
*[[Disadvantage]] on [[Stealth]] ability checks
|Armour
|-
!{{MdRarityItem|Render of Mind and Body}}
|
|
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
*When you attack with [[advantage]], deal additional {{DamageColor|Psychic|1d8 Psychic}} damage with this weapon
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|Weapon
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-420|285}}
|-
|-
! scope="row"| {{MdRarityItem|Guiding Light}}
!{{MdRarityItem|Circlet of Hunting}}
|
|
*Cast {{sai|Light}} ({{recharge|Per turn}})
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] against targets marked by {{sai|Hunter's Mark}}, {{sai|True Strike}}, {{sai|Faerie Fire}}, or {{sai|Guiding Bolt}}
*The key to access the tower basement
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
| rowspan="7" |{{Coords|-128|-193}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|Helmet
|-
|-
|}
!{{MdRarityItem|Boots of Arcane Bolstering}}
=== [[Grymforge]] ===
|*On {{sai|Dash}} or similar action, gain {{cond|Arcane Charge}} for 2 turns
{| class="wikitable" style="width:100%;text-align: left;"
|Boots
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Jorgoral's Greatsword}}
!{{MdRarityItem|Risky Ring}}
|
|
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]], but [[disadvantage]] on [[saving throw|saving throws]]
|rowspan=3| Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
|Ring
|rowspan=3|
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
|-
|-
! scope="row"| {{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Ring of Free Action}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*Immunity to being {{cond|Paralysed}}, {{cond|Restrained}}, or impeded by {{cond|Difficult Terrain}}
|Ring
|-
|-
! scope="row"| {{MdRarityItem|Shining Staver-of-Skulls}}
!{{MdRarityItem|Robe of Exquisite Focus}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Bracing Band}}
!{{MdRarityItem|Thunderskin Cloak}}
|
|*When you are hit by a {{cond|Reverberation|Reverberating}} target, they must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Dazed}} for 2 turns
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy
|Cape
|rowspan=2| Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
|rowspan="2" style="text-align: center;"| {{Coords|-630|317}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Uninhibited Kushigo}}
!{{MdRarityItem|Hat of Storm Scion's Power}}
|
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
|Helmet
|}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
|-
! scope="row"| {{MdRarityItem|Periapt of Wound Closure}}
!{{MdRarityItem|Periapt of Wound Closure}}
|
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
| rowspan="8" |{{Coords|-42|-129}}
|Amulet
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Cinder and Sizzle}}
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|The Graceful Cloth}}
!{{MdRarityItem|The Graceful Cloth}}
|
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|Armour
|-
|-
! scope="row"| {{MdRarityItem|Cacophony}}
!{{MdRarityItem|Cacophony}}
|
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Baneful Striking}}
!{{MdRarityItem|Gloves of Baneful Striking}}
|
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
!{{MdRarityItem|Winter's Clutches}}
|
|
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}}
!{{MdRarityItem|Boots of Elemental Momentum}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Hoppy}}
!{{MdRarityItem|Hoppy}}
|
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|Weapon
|-
|-
|}
!{{MdRarityItem|Gloves of Dexterity}}
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
|
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
!{{MdRarityItem|Knife of the Undermountain King}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets  
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
!{{MdRarityItem|Daredevil Gloves}}
|
|
*[[Spells|Spell]] [[attack rolls]] +1
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|Gloves
|-
|-
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
!{{MdRarityItem|Vital Conduit Boots}}
|
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
*[[Athletics]] +1
|Boots
|-
|-
! scope="row"| {{MdRarityItem|Defender Flail}}
!{{MdRarityItem|Defender Flail}}
|
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
*[[Armour Class]] +1
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Larethian's Wrath}}
!{{MdRarityItem|Larethian's Wrath}}
|
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Unseen Menace}}
!{{MdRarityItem|Unseen Menace}}
|
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|Weapon
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
!{{MdRarityItem|Witchbreaker}}
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|Weapon
|}
== [[Act Three]]==
===[[Rivington]]===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}}
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| style="text-align: center;" |{{Coords|39|-149}}
|-
! scope="row" |{{MdRarityItem|Dwarven Thrower}}
|
*When thrown, returns to your hand
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
! scope="row" |{{MdRarityItem|Cold Snap}}
|
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns
|-
! scope="row" |{{MdRarityItem|Hellrider Longbow}}
|
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|-
! scope="row" | {{MdRarityItem|Nymph Cloak}}
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}}
|-
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}}
|
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
! scope="row" |{{MdRarityItem|Sethan}}
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}})
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Corvid Token}}
|
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}})
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}})
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}}
|-
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}}
|
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}}
|
* Cast {{sai|Misty Step}} ({{recharge|Per turn}})
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}}
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}}
|-
! scope="row" |{{MdRarityItem|Comeback Handaxe}}
|
*When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}}
|
*Remain permanently {{cond|Wet}} while wearing this cloak
|-
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}}
|
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}})
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead
|-
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}}
|
*[[Sleight of Hand]] +2
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn
|-
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}}
|
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*[[Sleight of Hand]] +1
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| style="text-align: center;" |{{Coords|-90|-56}}
|-
! scope="row" |{{MdRarityItem|Spellmight Gloves}}
|
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
| style="text-align: center;" |{{Coords|-82|-33}}
|-
! scope="row" |{{MdRarityItem|Swires' Sledboard}}
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}}
|-
! scope="row" |{{MdRarityItem|Bonespike Garb}}
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
|-
! scope="row" |{{MdRarityItem|The Dancing Breeze}}
|
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Stalker Gloves}}
|
*+1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}}
|-
! scope="row" |{{MdRarityItem|Elven Chain}}
|*You are considered [[proficient]] with this armour while wearing it
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
! scope="row" |{{MdRarityItem|Ambusher}}
|
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet
|-
! scope="row" |{{MdRarityItem|Ring of Blink}}
|
*Cast {{sai|Blink}} ({{recharge|long rest}})
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]]
| style="text-align: center;" |{{Coords|-45|-5}}
|-
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}}
|
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}})
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}})
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}}
|-
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}}
|
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}})
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]]
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}}
|-
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}}
|
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}}
|
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead
*[[Sleight of Hand]] +1
|-
|}
===[[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}}
|
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew
| style="text-align: center;" |{{Coords|21|85}}
|-
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|{{Coords|25|98}}
|-
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}}
|
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
* [[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}}
|-
! scope="row" |{{MdRarityItem|Horns of the Berserker}}
|
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
! scope="row" |{{MdRarityItem|Blightbringer}}
|
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns
|-
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}}
|
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Cloak of Displacement}}
|
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}}
|
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
|-
! scope="row" |{{MdRarityItem|Harmonic Dueller}}
|
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}}
|
*[[Performance]] +1
*[[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| style="text-align: center;" |{{Coords|19|130}}
|-
|}
===[[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" | Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" | {{MdRarityItem|The Reviving Hands}}
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Revivify}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}}
|-
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}}
|
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}})
|-
! scope="row" | {{MdRarityItem|The Sacred Star}}
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Amulet of Bhaal}}
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]]
|[[Murder Tribunal]] {{Coords|-1267|503}}
|-
! scope="row" |{{MdRarityItem|Bhaalist Gloves}}
|
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}}
|-
! scope="row" |{{MdRarityItem|Bhaalist Armour}}
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*+2 bonus to [[Initiative]] rolls
|-
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}}
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
*Cast {{sai|See Invisibility}} ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Craterflesh Gloves}}
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
! scope="row" |{{MdRarityItem|Vicious Battleaxe}}
| rowspan="3" |
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
! scope="row" |{{MdRarityItem|Dolor Amarus}}
|-
! scope="row" |{{MdRarityItem|Vicious Shortbow}}
|-
! scope="row" |{{MdRarityItem|Dread Iron Dagger}}
|
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons
|-
! scope="row" |{{MdRarityItem|Fleshrender}}
|
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Armour of Persistence}}
|
*All incoming damage is reduced by 2
*Gain {{cond|Resistance}} and {{cond|Blade Ward}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}}
|-
! scope="row" |{{MdRarityItem|Boots of Persistence}}
|
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}}
*[[Dexterity]] [[saving throws]] +1
|-
! scope="row" |{{MdRarityItem|Legacy of the Masters}}
|
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*[[Strength]] [[saving throws]] +1
|-
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
! scope="row" |{{MdRarityItem|Gemini Gloves}}
|
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}}
|-
! scope="row" |{{MdRarityItem|Cloak of the Weave}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Shapeshifter Hat}}
|
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]]
*[[Nature]] +1
|-
! scope="row" |{{MdRarityItem|Spellseeking Gloves}}
|
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
! scope="row" |{{MdRarityItem|Hellbeard Halberd}}
|
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon
|-
! scope="row" |{{MdRarityItem|Caitiff Staff}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}}
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
*{{Coords|-39|15}}
*[[Bhaal Temple]] {{Coords|56|1006}}
|-
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}}
|
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-27|5}}
|-
! scope="row" |{{MdRarityItem|Orphic Hammer}}
|
*[[Advantage]] on [[saving throws]] against [[spells]]
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}}
|-
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}}
|
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|[[House of Hope]] {{Coords|-6477|2884}}
|-
! scope="row" |{{MdRarityItem|Slinging Shoes}}
|
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots
*[[Dexterity]] [[saving throws]] +1
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item
| style="text-align: center;" |{{Coords|-1|-39}}
|-
! scope="row" |{{MdRarityItem|Quickspell Gloves}}
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}})
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]]
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}}
|-
! scope="row" |{{MdRarityItem|Ring of Regeneration}}
|
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
|-
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}}
|
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*[[Armour Class]] +2
|-
! scope="row" |{{MdRarityItem|Armour of Landfall}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*Cast {{sai|Plant Growth}} ({{recharge|short rest}})
|-
! scope="row" |{{MdRarityItem|Birthright}}
|
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
! scope="row" |{{MdRarityItem|Harper Sacredstriker}}
|
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|The Dead Shot}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}}
|-
! scope="row" |{{MdRarityItem|Flail of Ages}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively
*Cast {{sai|Elemental Age}} ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|Armour of Agility}}
|
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| style="text-align: center;" |{{Coords|-37|-77}}
|-
! scope="row" |{{MdRarityItem|Veil of the Morning}}
|
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]]
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}}
|-
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
! scope="row" |{{MdRarityItem|Hood of the Weave}}
|
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
! scope="row" |{{MdRarityItem|Torch of Revocation}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
! scope="row" |{{MdRarityItem|Crypt Lord Ring}}
|
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
! scope="row" |{{MdRarityItem|Woe}}
|
|
*Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to {{DamageColor|Acid|Acid}} damage
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*This is a {{cond|Bound Weapon}}
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|[[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
! scope="row" |{{MdRarityItem|Amulet of Windrider}}
|
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}})
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}})
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]]
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}}
|-
! scope="row" |{{MdRarityItem|Duellist's Prerogative}}
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
! scope="row" |{{MdRarityItem|Fey Semblance Amulet}}
|
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}}
|-
! scope="row" |{{MdRarityItem|Staff of Interruption}}
|
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}})
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}}
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
| style="text-align: center;" |{{Coords|-148|-60}}
|-
! scope="row" |{{MdRarityItem|Wavemother's Robe}}
|
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}}
|
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
| style="text-align: center;" |{{Coords|-325|-134}}
|-
! scope="row" |{{MdRarityItem|Drunken Cloth}}
|
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}}
|-
! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}}
|
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}}
|-
! scope="row" |{{MdRarityItem|Chancer's Carcanet}}
|
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}}
|-
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}}
|
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}}
|-
! scope="row" |{{MdRarityItem|Armour of Moonbasking}}
|
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}}
|-
! scope="row" |{{MdRarityItem|Bonespike Helmet}}
|
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
! scope="row" |{{MdRarityItem|Bloodthirst}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|[[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
|}
|}
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