Ad placeholder
Disarming Attack (Ranged): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Weapon action page | ||
| summary = '''Disarming Attack (Ranged)''' is a | | summary = '''Disarming Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]]. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | | description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | ||
| image = Disarming Attack Ranged.webp | | image = Disarming Attack Ranged.webp | ||
| cost = supdie | | controller icon = Disarming Attack Ranged Icon.webp | ||
| icon = Disarming Attack Ranged Unfaded Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = STR | | save = STR | ||
| | | notes = | ||
| | | condition = Weapon Dropped! | ||
| | | condition dc = weapon action | ||
| condition save = STR | |||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
}} | }} |
Latest revision as of 08:03, 15 August 2024
Disarming Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost
Action
- Cost on hit
Superiority Die
- Damage
- Normal weapon damage
- +
Superiority Die
Weapon damage
- Details
Attack roll (On Miss: Does not spend
Superiority Dice.)
STR Save
Condition: Weapon Dropped!
Weapon action DC Strength saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class level 3: Battle Master