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Arms of Hadar: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Arms of Hadar
| name = Arms of Hadar
| image = Arms of Hadar Icon.png
| image = Arms of Hadar.webp
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
| classes = Warlock
| classes = Warlock
| learns at level 1 = Warlock
| class learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| races =
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.
| granted by feats = Magic Initiate: Warlock
 
| granted by item = Hollow's Staff
On a successful save, targets only take half damage.  
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| action type = action
| description = Prevent targets from using reactions.  
| attack roll =
| cost = action, spell1
| attack roll =  
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save = Strength
| concentration =  
| damage save effect = half
| concentration =
| range = self
| range = self
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| area =
| condition dc = caster
| area category =
| area =  
| area shape =
| area category =  
| area range m =
| area shape =  
| area range ft =
| area range m =  
| area duration =
| area range ft =  
| area turn start damage =
| area duration =  
| area turn start damage type =
| area turn start damage =  
| area turn start damage save =
| area turn start damage type =  
| area turn start damage save effect =
| area turn start damage save =  
| area turn end damage =
| area turn start damage save effect =  
| area turn end damage type =
| area turn end damage =  
| area turn end damage save =
| area turn end damage type =  
| area turn end damage save effect =
| area turn end damage save =  
| area condition =
| area turn end damage save effect =  
| area condition 2 =
| area condition =  
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st.  
| area condition 2 =  
| notes =
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| video = Arms of Hadar Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Arms of Hadar|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 23:30, 19 August 2024

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Spell save DC  Strength saving throw

Can't take Reactions.

How to learn

Classes:

Feats:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

Visuals

External Links[edit | edit source]