| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| races =
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.
| granted by feats = Magic Initiate: Warlock
| granted by item = Hollow's Staff
On a successful save, targets only take half damage.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| action type = action
| description = Prevent targets from using reactions.
| attack roll =
| cost = action, spell1
| attack roll =
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Strength
| concentration =
| damage save effect = half
| concentration =
| range = self
| range = self
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| area =
| condition dc = caster
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| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st.
| area condition 2 =
| notes =
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| video = Arms of Hadar Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Arms of Hadar|long}}
* {{FRWiki|Arms of Hadar|long}}
[[Category:Sources of Necrotic damage]]
Latest revision as of 23:30, 19 August 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.