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| Underwear_Panties || hides the lower underwear || #01AA01 | | Underwear_Panties || hides the lower underwear || #01AA01 | ||
|- | |- | ||
| Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||# | | Underwear_Panties_Tail || same as above but I believe is for hiding specifically the Tiefling underwear ||#01AA01 | ||
|- | |- | ||
| Private_Parts || hides genitalia || #022902 | | Private_Parts || hides genitalia || #022902 | ||
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| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | | Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | ||
|- | |- | ||
| | |(Hot Pink Physics Paint) | ||
| | |Slows physics on cloth.* | ||
| | |#FF0180 | ||
|- | |- | ||
| (Red Physics Paint) || Activates physics on cloth. || #FF0101 | | (Red Physics Paint) || Activates physics on cloth.* || #FF0101 | ||
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| | | || || | ||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki>The less red in a color you use, the less flowy the physics will behave. So if you use pink vertex paint (#FF0180) for example, it will be less red overall and the physics will move more slowly. | |||
== Image References == | == Image References == | ||
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. | This image is for the Body Vertex Color Mask Slots and what gets hidden when using them. The image is missing 'knees' however. | ||
[[File:Bodyvertexmasks.webp|600px]] | [[File:Bodyvertexmasks.webp|600px]] | ||
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== Other Ways to Hide Mesh Parts == | == Other Ways to Hide Mesh Parts == | ||
There are certain helmets in the game that hide ears. | There are certain helmets in the game that hide ears/beard/head. | ||
First of all, this is done by the gr2, so if you accidentally name any part of your head Ears, other than the | First of all, this is done by the gr2, so if you accidentally name any part of your head Ears/Head/Beard, other than the intended mesh themselves, both will be hidden by these helmets. | ||
If you want to purposefully do this, make sure to have | If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender. | ||
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes | |||
<node id="base"> <children> <node id="Tags"> <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does. | |||
[[Category:Modding resources]] | [[Category:Modding resources]] | ||
[[Category:Armor modding]] | [[Category:Armor modding]] |