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Modding:VertexColorMaskSlots: Difference between revisions
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→Other Ways to Hide Mesh Parts
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If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender. | If you want to purposefully do this, make sure to have correct name in the data tab and object tab of your mesh in blender. | ||
Remember to put these tags in node id="base" tag in the visualbank which is different from where the "hide hair" goes | |||
<node id="Tags"> <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does. | |||
<node id="base"> <children> <node id="Tags"> <attribute id="Object" type="FixedString" value="Hide Head/Beard/Ears" />` in the visualbank hides the head part just like a vertexmaskslot does. | |||
[[Category:Modding resources]] | [[Category:Modding resources]] | ||
[[Category:Armor modding]] | [[Category:Armor modding]] |