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Feather Fall: Difference between revisions

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| level = 1  
| level = 1  
| school = Transmutation
| school = Transmutation
| classes = Bard, Sorcerer, Wizard
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| learns at level 1 = Bard, Sorcerer, Wizard
| learns at level 1 = Bard, Sorcerer, Wizard
| summary = This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| learns at level 3 = Arcane Trickster, Eldritch Knight
| summary = It is also granted to [[Draconic Bloodline]] [[Sorcerer]]s of Silver (Cold) Draconic Ancestry. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage.  
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage.  
| action type = bonus
| action type = bonus

Revision as of 06:26, 31 July 2023

Feather Fall Icon.png

Feather Fall is a level 1 transmutation spell. It is also granted to Draconic Bloodline Sorcerers of Silver (Cold) Draconic Ancestry. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

Slow the rate of descent of allied creatures. Grants immunity to falling damage.

Properties

Details
 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

How to learn

(Information not yet added.)