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→Trials of Shar
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It is possible to visit the maze before starting the trial, if having a party member, who is good at lockpicking. Doing this allows the party member to get into the gem room before the shadows spawns, while the rest of the party has to be kept out of the maze. Then the trial has to be started to spawn the gem. The party member in the gem room can then pick it up. | It is possible to visit the maze before starting the trial, if having a party member, who is good at lockpicking. Doing this allows the party member to get into the gem room before the shadows spawns, while the rest of the party has to be kept out of the maze. Then the trial has to be started to spawn the gem. The party member in the gem room can then pick it up. | ||
A gate blocks the way to the Umbral Gem. The gate guarding the gem can be unlocked with the {{SmRarityItem|Soft-Step Trial Key}} in a hidden room of the maze ({{Coords|-803|-760}}). The party can flip a lever at {{Coords|-803|-753}} to unlock this room. The final gate can also be lockpicked with a {{SkillCheck|Sleight of Hand|10}}, or bypassed entirely with a teleporting spell like {{SAI|Misty Step}} (a {{ | A gate blocks the way to the Umbral Gem. The gate guarding the gem can be unlocked with the {{SmRarityItem|Soft-Step Trial Key}} in a hidden room of the maze ({{Coords|-803|-760}}). The party can flip a lever at {{Coords|-803|-753}} to unlock this room. The final gate can also be lockpicked with a {{SkillCheck|Sleight of Hand|10}}, or bypassed entirely with a teleporting spell like {{SAI|Misty Step}} (a {{SmRarityItem|Scroll of Misty Step}} can be found on a skeleton at {{Coords|-807|-762}}). | ||
Once the party has the Gem, a transporter will appear that can be interacted with to teleport any party members to the beginning of the room. | Once the party has the Gem, a transporter will appear that can be interacted with to teleport any party members to the beginning of the room. | ||
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==== Yurgir's Tribulation ==== | ==== Yurgir's Tribulation ==== | ||
The fourth and final Umbral Gem is in the possession of the orthon {{CharLink|Yurgir}} in the eastern branch of the Gauntlet at {{coords|-652|-776}}, lying near his bed of corpses. The party can fight him or help him resolve his contract with Raphael, which starts the quest {{Quest|Break Yurgir's Contract}}. It is also possible to steal the gem and get out unnoticed with sufficient [[ | The fourth and final Umbral Gem is in the possession of the orthon {{CharLink|Yurgir}} in the eastern branch of the Gauntlet at {{coords|-652|-776}}, lying near his bed of corpses. The party can fight him or help him resolve his contract with Raphael, which starts the quest {{Quest|Break Yurgir's Contract}}. It is also possible to steal the gem and get out unnoticed with sufficient [[Stealth]] or {{Cond|Invisible|Invisibility}}. | ||
Choosing to side with Yurgir will have the party hunting down the last of the living Dark Justiciars in the Shadow-Cursed Lands, {{CharLink|Lyrthindor}}. Following cragged rocks opposite from the Silent Library (starting at {{Coords|-736|-753}}) all the way downward into a small grotto, the party will come across a ritual circle at {{Coords|-708|-722}}. Attacking a rat elsewhere in the Gauntlet will cause the surviving rats to eventually swarm all the way downward into the grotto. Following these rats is a simple way to locate the area. Lighting the candles will summon a rat, who offers to reveal a hidden treasure cache ({{Coords|-685|-710}}, unobtainable without accepting the rat's bargain) in exchange for his life. Attacking the rat begins a battle with a swarm of rats who eventually coalesce into Lyrthindor. | Choosing to side with Yurgir will have the party hunting down the last of the living Dark Justiciars in the Shadow-Cursed Lands, {{CharLink|Lyrthindor}}. Following cragged rocks opposite from the Silent Library (starting at {{Coords|-736|-753}}) all the way downward into a small grotto, the party will come across a ritual circle at {{Coords|-708|-722}}. Attacking a rat elsewhere in the Gauntlet will cause the surviving rats to eventually swarm all the way downward into the grotto. Following these rats is a simple way to locate the area. Lighting the candles will summon a rat, who offers to reveal a hidden treasure cache ({{Coords|-685|-710}}, unobtainable without accepting the rat's bargain) in exchange for his life. Attacking the rat begins a battle with a swarm of rats who eventually coalesce into Lyrthindor. | ||
Crossing the chasm to the other side and completing some jumps into an alcove, the party can reach a Stone Door ({{Coords|-663|-721}}). Beyond the door is an abandoned ritual room containing a broken [[Mirror of Loss]] and a {{ | Crossing the chasm to the other side and completing some jumps into an alcove, the party can reach a Stone Door ({{Coords|-663|-721}}). Beyond the door is an abandoned ritual room containing a broken [[Mirror of Loss]] and a {{SmRarityItem|Silver Key}}, which unlocks a nearby chest. Leaving the room and returning to the chasm, the party can climb upwards along the rocky outcroppings to reach the area where Yurgir stands once again to claim their reward. | ||
=== The Silent Library === | === The Silent Library === |