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<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Kings Knife Faded.png | | image = Kings Knife Faded.png | ||
| controller icon = Kings Knife Unfaded.png | |||
| icon = Kings Knife Unfaded Icon.png | | icon = Kings Knife Unfaded Icon.png | ||
| uid = WPN_Duergar_Sword_KingsKnife | | uid = WPN_Duergar_Sword_KingsKnife | ||
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| special = | | special = | ||
| weapon actions = Pommel Strike, Lacerate, Rush Attack | | weapon actions = Pommel Strike, Lacerate, Rush Attack | ||
| where to find = '' | | where to find = Dropped by [[Orgarth|Stone Guard Orgarth]] | ||
| where to find location = Grymforge | |||
| where to find x = -643 | |||
| where to find y = 411 | |||
| bugs = | |||
In the game files, the ''root template'' of this sword (UUID <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]]. | |||
In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well, and will do so if spawned via the console. | |||
However, the weapon that's actually spawned in-game is not directly based on the ''root template'', but rather on a ''stat entry'' called <code>WPN_KingsKnife</code> which in turn inherits properties from the <code>WPN_Longsword</code> stat entry. This ends up making this item functionally identical to a common longsword. | |||
}} | }} | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |