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King's Knife: Difference between revisions
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More accurate details.
(More accurate details.) |
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| controller icon = Kings Knife Unfaded.png | | controller icon = Kings Knife Unfaded.png | ||
| icon = Kings Knife Unfaded Icon.png | | icon = Kings Knife Unfaded Icon.png | ||
| uid = | | uid = WPN_Duergar_Sword_KingsKnife | ||
| uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c | | uuid = 5908898d-5d9e-40de-ab07-3f8fb5f0174c | ||
| description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance. | | description = '''King's Knife''' is a [[Duergar]] variant of the common [[Longsword]]. It is identical to a [[Longsword]] in all but appearance. | ||
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| where to find y = 411 | | where to find y = 411 | ||
| bugs = | | bugs = | ||
In the game files, the ''root template'' of this sword ( | In the game files, the ''root template'' of this sword (UUID <code>5908898d-5d9e-40de-ab07-3f8fb5f0174c</code>) actually describes a shortsword, which is also used as the basis for the [[Knife of the Undermountain King]]. | ||
In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this | In fact, the magical properties of the [[Knife of the Undermountain King]] are also added to this root template (via the <code><nowiki><Stats></nowiki></code> tag), meaning that this item should have those properties as well, and will do so if spawned via the console. | ||
However, the | However, the weapon that's actually spawned in-game is not directly based on the ''root template'', but rather on a ''stat entry'' called <code>WPN_KingsKnife</code> which in turn inherits properties from the <code>WPN_Longsword</code> stat entry. This ends up making this item functionally identical to a common longsword. | ||
}} | }} | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |