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King's Knife
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King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.
Crudely forged with mismatched components, nearly rusted through, and plenty sharp.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier - Two-handed damage
1d10 (1~10) + Strength modifier - Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 40 gp
-
UID
WPN_Duergar_Sword_KingsKnifeUUID
5908898d-5d9e-40de-ab07-3f8fb5f0174cStats
MAG_Duergar_Sword_KingsKnife
Weapon actions
If you have proficiency, equip in main hand to gain:
- ()
- Make a non-lethal attack against an enemy and possibly them. ( Recharge: Short rest.)
- ()
- Slash at your target's vital points to make it . ( Recharge: Short rest.)
- ()
- Charge forward and attack the first enemy in your way, possibly pushing them . ( Recharge: Short rest.)
Where to find
- Grymforge X: -643 Y: 411: Carried by
Bugs
- In the game files, the root template of this sword (UUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King. In fact, the magical properties of that sword are also added to this root template (via the<Stats>tag), meaning that this item should have those properties as well, and will do so if spawned via the console. However, the weapon that's spawned in-game is not directly based on the root template but rather on a stat entry calledWPN_KingsKnifewhich inherits properties fromWPN_Longsword. This ends up making this item functionally identical to a common longsword. - Reportedly, equipping a hireling with this weapon, then dismissing and re-hiring them, turns this item into a copy of Knife of the Undermountain King.[verify]
Gallery[edit | edit source]
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3d model by Gino Luka Kolling