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| name = Shadowheart | | name = Shadowheart | ||
| full name = Jenevelle Hallowleaf (born as) | | full name = Jenevelle Hallowleaf (born as) | ||
| identity = Female | |||
| title = Daughter of Darkness | | title = Daughter of Darkness | ||
| image = Shadowheart.png | | image = Shadowheart.png | ||
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| hp = 10 | | hp = 10 | ||
| ac = 15 | | ac = 15 | ||
| size = Medium | | size = [[Medium]] | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| passives = Darkvision, Fey Ancestry, Fear of Wolves | | passives = Civil Militia, Darkvision, Fey Ancestry, Fear of Wolves | ||
}} | }} | ||
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===Starting class === | ===Starting class === | ||
Shadowheart starts | Before she is recruited, Shadowheart is a level 1 Cleric with the following [[Ability Scores]]: STR = 12, DEX = 13, CON = 14, INT = 10, WIS = 15, CH = 8. | ||
If she is recruited, then Shadowheart changes to a level 1 Cleric with the standard ability scores for that [[Class]]. She starts with the [[Trickery Domain]] subclass, giving her access to [[spells|Spellcasting]] – with a particular focus on [[Illusion]] magic – and {{SAI|Blessing of the Trickster}}, a class action that grants another creature [[advantage]] on [[Stealth]] checks. This makes her an ideal support character, albeit with few offensive options. | |||
===Special features=== | ===Special features=== | ||
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==History== | ==History== | ||
===Early life=== | ===Early life=== | ||
[[File:Shadowheart Child.webp|thumb|right|A girl in the woods|350px]] | |||
Born to parents {{CharLink|Arnell Hallowleaf|Arnell}} and {{CharLink|Emmeline Hallowleaf}}, Jenevelle, as she was named, was raised in a [[Selûne|Selûnite]] household in the forests outside [[Baldur's Gate]].{{ref|Multiple things point to Shadowheart having grown up in Moonhaven, the former name for the now ruined [[Blighted Village]], such as her reaction when picking up the {{SmRarityItem|Old Schoolbook}} or her scene at the Selûnite statue behind the mill. However, it's difficult to confirm as different sources in-game indicate that the village was destroyed over a hundred years ago by Ketheric Thorm's dark justiciar army, and Shadowheart is estimated to be roughly fifty years old. Conflicting timelines regarding the village and its destruction don't line up, thus, it's possible that the intent during development was that she and her family had indeed lived in Moonhaven, but that the inconsistencies were never properly fixed for release.}} Devout followers of the Moonmaiden, they worshipped her in quiet seclusion away from the city, raising young Jenevelle in the ways of Selûne. In time, she would take part of an ancient Selûnite initiation rite: abandoned in the wilds, she would have to rely on her skills and faith to fend for herself, proving herself as a devout believer once she returned.{{ref|[[Campsite]], line spoken by {{CharLink|Arnell Hallowleaf}} if saved from Shar and asked about what happened the night of the abduction.<br>''"You were to come of age that night - left alone in the woods, and only using Selûne's guidance to find your way back to us."''<br>This is also referenced in {{SmRarityItem|Selûnite Rite}}}} | Born to parents {{CharLink|Arnell Hallowleaf|Arnell}} and {{CharLink|Emmeline Hallowleaf}}, Jenevelle, as she was named, was raised in a [[Selûne|Selûnite]] household in the forests outside [[Baldur's Gate]].{{ref|Multiple things point to Shadowheart having grown up in Moonhaven, the former name for the now ruined [[Blighted Village]], such as her reaction when picking up the {{SmRarityItem|Old Schoolbook}} or her scene at the Selûnite statue behind the mill. However, it's difficult to confirm as different sources in-game indicate that the village was destroyed over a hundred years ago by Ketheric Thorm's dark justiciar army, and Shadowheart is estimated to be roughly fifty years old. Conflicting timelines regarding the village and its destruction don't line up, thus, it's possible that the intent during development was that she and her family had indeed lived in Moonhaven, but that the inconsistencies were never properly fixed for release.}} Devout followers of the Moonmaiden, they worshipped her in quiet seclusion away from the city, raising young Jenevelle in the ways of Selûne. In time, she would take part of an ancient Selûnite initiation rite: abandoned in the wilds, she would have to rely on her skills and faith to fend for herself, proving herself as a devout believer once she returned.{{ref|[[Campsite]], line spoken by {{CharLink|Arnell Hallowleaf}} if saved from Shar and asked about what happened the night of the abduction.<br>''"You were to come of age that night - left alone in the woods, and only using Selûne's guidance to find your way back to us."''<br>This is also referenced in {{SmRarityItem|Selûnite Rite}}}} | ||
Yet {{CharLink|Shar}}, Selûne's dark sister, had other plans for the child and commanded {{CharLink|Viconia DeVir}} and a cadre of Sharrans to kidnap the child.{{ref|{{SmRarityItem|In Service of the Night}} by Viconia DeVir}} Arnell had learned of this ploy after capturing a Sharran spy, and taking his wolf form, he raced towards Jenevelle. But young Jenevelle never learned of her father's curse of lycanthropy, and instead of being rescued by her father, all she saw was a great wolf hunting her.{{ref|Campsite, lines spoken by Arnell Hallowleaf if saved from Shar and asked about what happened the night of the abduction.<br>''"We caught a Sharran spy near our village, and learned that his accomplices sought to abduct you. (...) I took on my wolf-form to cover the ground more quickly. (...) But when I found you, you did not see your father rushing to save you - you only saw a wolf, hunting you in the darkness."''}} The Sharrans caught up to the pair and kidnapped both, taking them to a secret cloister of the Dark Lady in Baldur's Gate. | Yet {{CharLink|Shar}}, Selûne's dark sister, had other plans for the child and commanded {{CharLink|Viconia DeVir}} and a cadre of Sharrans to kidnap the child.{{ref|{{SmRarityItem|In Service of the Night}} by Viconia DeVir}} Arnell had learned of this ploy after capturing a Sharran spy, and taking his wolf form, he raced towards Jenevelle. But young Jenevelle never learned of her father's curse of lycanthropy, and instead of being rescued by her father, all she saw was a great wolf hunting her.{{ref|Campsite, lines spoken by Arnell Hallowleaf if saved from Shar and asked about what happened the night of the abduction.<br>''"We caught a Sharran spy near our village, and learned that his accomplices sought to abduct you. (...) I took on my wolf-form to cover the ground more quickly. (...) But when I found you, you did not see your father rushing to save you - you only saw a wolf, hunting you in the darkness."''}} The Sharrans caught up to the pair and kidnapped both, taking them to a secret cloister of the Dark Lady in Baldur's Gate. | ||
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== Involvement== | == Involvement== | ||
[[File:Shadowheart Icon.png|right|125px]] | |||
{{Hatnote|See main article: [[Daughter of Darkness]]}} | |||
''Daughter of Darkness'' is Shadowheart's personal quest. It is added to the journal upon recruiting her and spans all three acts of the game. | |||
===Prologue=== | ===Prologue=== | ||
Shadowheart can be encountered during the battle aboard the [[Nautiloid]]. Trapped in a mind flayer pod, the party can decide whether to free her or not. If released, she will join the party as a temporary companion until they escape the ship. | Shadowheart can be encountered during the battle aboard the [[Nautiloid]]. Trapped in a mind flayer pod, the party can decide whether to free her or not. If released, she will join the party as a temporary companion until they escape the ship. | ||
===As | ==== As an origin character ==== | ||
As an origin character, Shadowheart will wake up in the pod where all player characters start. The artifact will be on the floor nearby, and the player will be prompted to pick it up and bring it to Baldur's Gate. There will be no one in the pod where Shadowheart is usually found. | As an origin character, Shadowheart will wake up in the pod where all player characters start. The artifact will be on the floor nearby, and the player will be prompted to pick it up and bring it to Baldur's Gate. There will be no one in the pod where Shadowheart is usually found. | ||
On the Ravaged Beach, Shadowheart will be the only one present. As a result, there will only be two intellect devourers to fight, rather than the usual three, but it is still a significantly more difficult fight. Shadowheart getting downed results in a game over screen. (The fight can be bypassed by climbing rocks on the right of the location where the intellect devourers are found. If the party returns later with at least two party members, there will be three intellect devourers.) | On the Ravaged Beach, Shadowheart will be the only one present. As a result, there will only be two intellect devourers to fight, rather than the usual three, but it is still a significantly more difficult fight. Shadowheart getting downed results in a game over screen. (The fight can be bypassed by climbing rocks on the right of the location where the intellect devourers are found. If the party returns later with at least two party members, there will be three intellect devourers.) | ||
===Act One === | |||
During the first act of the game, players will slowly uncover the mystery of the artefact Shadowheart carries, as well as the mission that led her to find it. Shadowheart will reveal that she's a devout of Shar and that her mission is to deliver the artefact to her cloister in Baldur's Gate. As part of the operation, she had her memories suppressed so she wouldn't betray Shar, who exerts her influence over her through the wound in Shadowheart's hand. | During the first act of the game, players will slowly uncover the mystery of the artefact Shadowheart carries, as well as the mission that led her to find it. Shadowheart will reveal that she's a devout of Shar and that her mission is to deliver the artefact to her cloister in Baldur's Gate. As part of the operation, she had her memories suppressed so she wouldn't betray Shar, who exerts her influence over her through the wound in Shadowheart's hand. | ||
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Should the party learn about [[Dark Justiciar]]s, they may ask Shadowheart more about them. She will state that they are elite warriors of Shar and that she dreams of becoming one some day. This will add the quest {{Quest|The Chosen of Shar}} to the journal. | Should the party learn about [[Dark Justiciar]]s, they may ask Shadowheart more about them. She will state that they are elite warriors of Shar and that she dreams of becoming one some day. This will add the quest {{Quest|The Chosen of Shar}} to the journal. | ||
===Act Two=== | |||
Having high approval with Shadowheart will at some point reveal that one of her favourite flowers is the {{SmRarityItem|Night Orchid}}. One such flower can be found in the [[Ruined Battlefield]] in the | [[File:2024-12-09 0012 1.png|right|alt=Shadowheat in Moonrise Towers, becoming defensive when asked about her resistance to the Shadow Curse.|thumb|Shadowheat in [[Moonrise Towers]], becoming defensive when asked about her resistance to the Shadow Curse.|350px]] | ||
After first arriving in the [[Shadow-Cursed Lands]] the next conversation with Shadowheart will have her comment on how the {{Cond|Shadow Curse}} does not seem to affect her as much as others and that she must be blessed by Shar. She can be challenged or supported about this and, regardless of how she is approached, comments on how this protection must have been granted for a reason and that she needs to be on the lookout for any place dedicated to Shar. | |||
Having high approval with Shadowheart will at some point reveal that one of her favourite flowers is the {{SmRarityItem|Night Orchid}}. One such flower can be found in the [[Ruined Battlefield]] in the Shadow-Cursed Lands and given to her. Shadowheart will express her gratitude and lament not having anything to give in return. | |||
Within the [[Grand Mausoleum]] the party will find the [[Gauntlet of Shar]], ancient proving grounds for Dark Justiciar aspirants. Shadowheart will be excited about the possibility of proving herself to her goddess, and urge the party to complete the trials and allow her to become a Dark Justiciar. Completing the trials will lead the party to the [[Shadowfell]] and the confrontation with the {{CharLink|Aylin|Nightsong}}. Shadowheart's fate will diverge greatly depending on the choices made here. | Within the [[Grand Mausoleum]] the party will find the [[Gauntlet of Shar]], ancient proving grounds for Dark Justiciar aspirants. Shadowheart will be excited about the possibility of proving herself to her goddess, and urge the party to complete the trials and allow her to become a Dark Justiciar. Completing the trials will lead the party to the [[Shadowfell]] and the confrontation with the {{CharLink|Aylin|Nightsong}}. Shadowheart's fate will diverge greatly depending on the choices made here. | ||
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If she's allowed to slay the Nightsong, Shar will be greatly pleased with Shadowheart, and will finally name her Dark Justiciar, granting her powerful rewards. Shadowheart herself will be happy she finally achieved her dream, and will vow to serve Shar faithfully until death. Alternatively, Shadowheart can be convinced to spare the Nightsong, turning on Shar to forge her own future. In doing so, the Nightsong will be freed and Shadowheart will be abandoned by her goddess for good. Finally, choosing to not bring Shadowheart to the Shadowfell or surrendering the Nightsong to {{CharLink|Balthazar}} will greatly anger her and cause her to attack or permanently leave the party. Any of these outcomes complete {{Quest|The Chosen of Shar}}. | If she's allowed to slay the Nightsong, Shar will be greatly pleased with Shadowheart, and will finally name her Dark Justiciar, granting her powerful rewards. Shadowheart herself will be happy she finally achieved her dream, and will vow to serve Shar faithfully until death. Alternatively, Shadowheart can be convinced to spare the Nightsong, turning on Shar to forge her own future. In doing so, the Nightsong will be freed and Shadowheart will be abandoned by her goddess for good. Finally, choosing to not bring Shadowheart to the Shadowfell or surrendering the Nightsong to {{CharLink|Balthazar}} will greatly anger her and cause her to attack or permanently leave the party. Any of these outcomes complete {{Quest|The Chosen of Shar}}. | ||
===Act Three=== | |||
{{DiQ|Loss is a gift, girl. Do you still not understand that?|Mother Superior| to Shadowheart}} | {{DiQ|Loss is a gift, girl. Do you still not understand that?|Mother Superior| to Shadowheart}} | ||
Whether commanded by Shar as a Dark Justiciar, or guided by {{CharLink|Aylin}}, Shadowheart's next destination is the [[Cloister of Sombre Embrace]] in the [[Lower City]] of Baldur's Gate. A Dark Justiciar Shadowheart will be commanded by Shar to cleanse the cloister from corruption, while a Shadowheart who freed Aylin and turned against Shar will be spurred by the hope that she may find her parents alive there. | Whether commanded by Shar as a Dark Justiciar, or guided by {{CharLink|Aylin}}, Shadowheart's next destination is the [[Cloister of Sombre Embrace]] in the [[Lower City]] of Baldur's Gate. A Dark Justiciar Shadowheart will be commanded by Shar to cleanse the cloister from corruption, while a Shadowheart who freed Aylin and turned against Shar will be spurred by the hope that she may find her parents alive there. | ||
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*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)|Dark Justiciar Half-Plate}}, | *{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)|Dark Justiciar Half-Plate}}, | ||
*{{MdRarityItem|Shar's Spear of Evening}} | *{{MdRarityItem|Shar's Spear of Evening}} | ||
===Rewards for sparing the Nightsong and defeating | ===Rewards for sparing the Nightsong and defeating Ketheric Thorm === | ||
As part of the quests {{Quest|Find the Nightsong}} and {{Quest|Infiltrate Moonrise Towers}} | As part of the quests {{Quest|Find the Nightsong}} and {{Quest|Infiltrate Moonrise Towers}} | ||
*{{MdRarityItem|Moonlight Glaive}} | *{{MdRarityItem|Moonlight Glaive}} | ||
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==Interactions== | ==Interactions== | ||
===Companion interactions=== | ===Companion interactions=== | ||
Shadowheart has unique dialogue interactions as a companion available after certain events. Whenever one is available, she will have a floating [ ! ] icon above her. | Shadowheart has unique dialogue interactions as a companion available after certain events. Whenever one is available, she will have a floating [ ! ] icon above her. | ||
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== Related Literature == | == Related Literature == | ||
{{div col}} | |||
* {{MdRarityItem|Hastily Written Note (Night Orchid Cave)|Hastily Written Note}} | |||
* {{MdRarityItem|Letter from Arnell Hallowleaf}} | * {{MdRarityItem|Letter from Arnell Hallowleaf}} | ||
* {{MdRarityItem|Letter from Emmeline Hallowleaf}} | |||
* {{MdRarityItem|Letter from Nocturne}} | * {{MdRarityItem|Letter from Nocturne}} | ||
* {{MdRarityItem|Letter from Viconia}} | * {{MdRarityItem|Letter from Viconia}} | ||
* {{MdRarityItem|No Price Too High}} | |||
* {{MdRarityItem|Nocturne's Journal}} | * {{MdRarityItem|Nocturne's Journal}} | ||
* {{MdRarityItem|In Service of the Night}} | |||
* {{MdRarityItem|Selûnite Rite}} | |||
* {{MdRarityItem|Stained Book (Night Orchid Cave)}} | * {{MdRarityItem|Stained Book (Night Orchid Cave)}} | ||
{{div col end}} | |||
==Loot== | ==Loot== | ||
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File:Shadowheart-artbook-concept2.png|Digital Artbook early face concepts. | File:Shadowheart-artbook-concept2.png|Digital Artbook early face concepts. | ||
</gallery> | </gallery> | ||
==Datamined content== | |||
== | {{Hatnote|See [[Redesigned_Shadowheart_content]]}} | ||
Shadowheart had at some point in development a vastly different backstory and storyline that was completely revamped prior to the game's release. This previous version of Shadowheart once had a [[high elven]] mother named '''Eliriana''', a [[human]] father named '''Sebastian''', had been acquainted with a '''Mother Superior''' (different from {{CharLink|Viconia DeVir}}), a '''Sister Superior''', as well as a [[Shar|Sharran]] '''torturer'''. | |||
==Notes and References== | ==Notes and References== |