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→Wild Magic Surge Effects: Add additional Wild Magic Effects, and update Enlarge/Reduce to reflect its random nature compared to the controlled spell version.
Banjoquincy (talk | contribs) (Add Wild Magic: Cats and Dogs to Wild Magic Surge Effects.) |
(→Wild Magic Surge Effects: Add additional Wild Magic Effects, and update Enlarge/Reduce to reflect its random nature compared to the controlled spell version.) |
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** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4. | ||
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog. | * Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog. | ||
* Wild Magic: Enlarge/Reduce - Each creature within 9m is randomly Enlarged or Reduced. | |||
* Wild Magic: Entangle - Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | |||
* Wild Magic: Resilient Sphere - Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. | |||
* Wild Magic: Slow - You are Slowed. | |||
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | * Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level. | ||
* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn. | |||
* Wild Magic: Water - Spawn a water puddle around caster. | * Wild Magic: Water - Spawn a water puddle around caster. | ||