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* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | * You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | ||
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. | * Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. | ||
* The Hitpoint-Increase is calculated by a factor depending on the shape you are using: - Sabre-Tooth, Panther: 1.15 - Myrmidons, Rothe, Owlbear: 1.2 - Bear, Badger, Spider: 1.3 - Wolf: 1.4 | |||
{{InfoBlob|1=Current Hitpoints = Base Hit Points * (Factor ^ #of2levelups) rounded | |||
e.g. | |||
Bear Lvl 8 = 30 * (1,3^3) = 65.91 => 66 HP}} | |||
*There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows: - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. Not sure if its Moon only. | |||
{{clear}} | {{clear}} |