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| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | | summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | ||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{ | | description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves. | ||
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | ||
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| area condition = Difficult Terrain | | area condition = Difficult Terrain | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically. | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Spike growth|long}} |