Spike Growth: Difference between revisions

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12 bytes added ,  5 August 2023
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| school = Transmutation
| school = Transmutation
| classes = Druid, Ranger, Nature Domain
| classes = Druid, Ranger, Nature Domain
| learns at level 3 = Druid, Nature Domain
| class learns at level 3 = Druid, Nature Domain
| learns at level 5 = Ranger
| class learns at level 5 = Ranger
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage.  
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage.  
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves.

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