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Sneak Attack (Melee): Difference between revisions

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* Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.12]] 1d6 [[Damage Types|<span style="color:darkgray">Damage</span>]]</code>
* Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.12]] 1d6 [[Damage Types|<span style="color:darkgray">Damage</span>]]</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>2m / 5ft</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>2m / 5ft</code>
* [[File:Weapons Icon.png|frameless|upright=0.1]] Melee Attack
* [[File:Weapons Icon.png|frameless|upright=0.1]] Melee
* [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code>
* [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code>

Revision as of 18:13, 16 March 2022

Sneak Attack (Melee) is a Rogue Action. This ability allow them to exploit enemies' distraction and deal extra damage to their vulnerable spots.

Description

Deal an extra 1d6 damage to a foe you have Advantage against.

You can also use this attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage.

Properties

In-game tooltip

Action Icon.png Action

You must wield a Finesse Weapon in your Main Hand to perform this attack