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Sneak Attack (Melee): Difference between revisions
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* Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.12]] 1d6 [[Damage Types|<span style="color:darkgray">Damage</span>]]</code> | * Damage: <code>Weapon Damage + [[File:D6 t.png|frameless|upright=0.12]] 1d6 [[Damage Types|<span style="color:darkgray">Damage</span>]]</code> | ||
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>2m / 5ft</code> | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>2m / 5ft</code> | ||
* [[File:Weapons Icon.png|frameless|upright=0.1]] Melee | * [[File:Weapons Icon.png|frameless|upright=0.1]] Melee | ||
* [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code> | * [[File:Recharge Icon.png|frameless|upright=0.1]] Recharge: <code>Once per turn</code> |
Revision as of 18:13, 16 March 2022
Sneak Attack (Melee) is a Rogue Action. This ability allow them to exploit enemies' distraction and deal extra damage to their vulnerable spots.
Description
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use this attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
You must wield a Finesse Weapon in your Main Hand to perform this attack
- Damage:
Weapon Damage + File:D6 t.png 1d6 Damage
- Range:
2m / 5ft
- Melee
- Recharge:
Once per turn