Rogue
Jump to navigation
Jump to search
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Subclasses are: Arcane Trickster,
Thief, and
Assassin
The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | ![]() ![]() ![]() |
2nd | +2 | 1d6 | ![]() ![]() ![]() |
3rd | +2 | 2d6 | ![]() |
4th | +2 | 2d6 | ![]() |
5th | +3 | 3d6 | ![]() |
6th | +3 | 3d6 | ![]() |
7th | +3 | 4d6 | ![]() |
8th | +3 | 4d6 | ![]() |
9th | +4 | 5d6 | ![]() |
10th | +4 | 5d6 | ![]() |
11th | +4 | 5d6* | ![]() |
12th | +4 | 5d6* | ![]() |
Class Information[edit | edit source]
- Level 1 Maximum Hit Points: 8 +
Constitution Modifier
- Hit points at higher levels: 5 +
Constitution Modifier
- Hit points at higher levels: 5 +
- Important Ability Scores:
Dexterity for physical attacks and Armour Class,
Constitution for Hit Points, and (Arcane Trickster only)
Intelligence for Spells.
- Saving Throw Proficiencies:
Dexterity,
Intelligence
- Equipment Proficiencies:
- Skills with Proficiency (Choose 4):
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Level Progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
- Gain
Expertise in 2 Skills you are Proficient in
Sneak Attack (Melee)
Sneak Attack (Ranged)
Level 2[edit | edit source]
Level 3[edit | edit source]

Select a Subclass
Arcane Trickster | Thief | Assassin |
---|---|---|
|
Level 4[edit | edit source]
- Choose a Feat.
- Subclass Features:
![]() |
![]() |
![]() |
---|---|---|
|
(none) | (none) |
Level 5[edit | edit source]
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
Uncanny Dodge
Sneak Attack damage: +3d6 (Your sneak attack gains an additional +1d6 damage.)
Level 6[edit | edit source]
- Gain
Expertise in 2 Skills you are Proficient in.
Level 7[edit | edit source]
Evasion
Sneak Attack damage: +4d6 (Your sneak attack gains an additional +1d6 damage.)
Level 8[edit | edit source]
- Choose a Feat.
Level 9[edit | edit source]
Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
Sneak Attack damage: +5d6 (Your sneak attack gains an additional +1d6 damage.)
- Subclass Features:
![]() |
![]() |
![]() |
---|---|---|
Level 10[edit | edit source]
- Choose a Feat.
Level 11[edit | edit source]
Reliable Talent
Sneak Attack damage note: Rogue Sneak Attack damage remains at +5d6; it does NOT follow the 5e rules and increase to +6d6.
Level 12[edit | edit source]
- Choose a Feat.
External Links[edit | edit source]
Rogue on the Forgotten Realms Wiki
|