Sneak Attack (Melee)
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Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within
1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage, up to 6d6 at Level 11:
- 2d6
Physical at Rogue Level 3
- 3d6
Physical at Rogue Level 5
- 4d6
Physical at Rogue Level 7
- 5d6
Physical at Rogue Level 9
- 6d6
Physical at Rogue Level 11
Note: Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
Variants
How to Learn
Classes:
- Class Level 1:
Rogue
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.