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Melf's Acid Arrow: Difference between revisions
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== At Higher Levels == | == At Higher Levels == | ||
Damage increases by an extra <span style="color:olive">2d4 Acid damage</span> (+1d4 on impact and at the end of target's turn) when casted at 3rd level or higher. | Damage increases by an extra <span style="color:olive">2d4 Acid damage</span> (+1d4 on impact and at the end of target's turn) when casted at 3rd level or higher. | ||
When casted a 2rd Level or higher, the spell's damage increases by an extra <span style="color:olive">2d4 Acid damage</span> (+1d4 on impact and at the end of target's turn) for each spell slots level above 2nd. |
Revision as of 11:47, 30 April 2022
Spell > 2nd Level Spells > Melf's Acid Arrow
Melf's Acid Arrow is a Level 2 Evocation Spell. This spell allow spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
If the spell misses, the target still takes half the initial damage.
Properties
Action + File:Spell Slots Icon.png Level 2 Spell Slot
Available to level 3 Wizard.
At Higher Levels
Damage increases by an extra 2d4 Acid damage (+1d4 on impact and at the end of target's turn) when casted at 3rd level or higher.
When casted a 2rd Level or higher, the spell's damage increases by an extra 2d4 Acid damage (+1d4 on impact and at the end of target's turn) for each spell slots level above 2nd.