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Wizard is a character class in Baldur's Gate 3.

Overview edit

Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

Subclasses edit

The Wizard subclasses, also known as Schools, are:

Class Progression edit

Wizard Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Arcane Recovery Charges Cantrips Known Spells Learned 1st 2nd 3rd 4th 5th 6th
1st +2 alt= #Level 1 Spellcasting, Arcane RecoveryArcane Recovery, Spell Scribing 1 3 6 2 - - - - -
2nd alt= #Level 2 Choose a subclass 8 3 - - - - -
3rd - 2 10 4 2 - - - -
4th FeatFeat 4 12 4 3 - - - -
5th +3 - 3 14 4 3 2 - - -
6th alt= #Level 6 Subclass feature 16 4 3 3 - - -
7th - 4 18 4 3 3 1 - -
8th FeatFeat 20 4 3 3 2 - -
9th +4 - 5 22 4 3 3 3 1 -
10th alt= #Level 10 Subclass feature 5 24 4 3 3 3 2 -
11th - 6 26 4 3 3 3 2 1
12th FeatFeat 28 4 3 3 3 2 1

Class information edit

Wizard's default armour
Wizard's default armour

Attributes edit

Hit points
At level 1: 6 + ConstitutionConstitution modifier
On level up: 4 + ConstitutionConstitution modifier
Key Ability Scores
IntelligenceIntelligence for Spells
ConstitutionConstitution for Hit Points and ConcentrationConcentration checks
DexterityDexterity for Armour Class
Spellcasting Ability
IntelligenceIntelligence
Prepared spells
For a list of spells available to the Wizard, see: List of Wizard spells.
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing
Spellscribing button on the Spellbook page
A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be on the Wizard class spell list, and be one for which the Wizard has a spell slot, even if they obtained it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells). For information about how this interacts with multiclassing, class changes, and unobtainable scrolls, see the dedicated page for this feature.

Starting Proficiencies edit

Saving Throw proficiencies
IntelligenceIntelligence, WisdomWisdom
Equipment proficiencies
DaggersDaggers, QuarterstavesQuarterstaves, Light CrossbowsLight Crossbows
Skills with proficiency (Choose 2)
ArcanaArcana, HistoryHistory, InvestigationInvestigation, InsightInsight, MedicineMedicine, ReligionReligion
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
 Quarterstaff,  Simple Robe (green variant),  Simple Boots

Multiclass Proficiencies edit

Equipment proficiencies
DaggersDaggers, QuarterstavesQuarterstaves, Light CrossbowsLight Crossbows

Level progression edit

Through experience, you acquire new power. You gain the following traits.

Level 1 edit

Arcane RecoveryArcane Recovery (Action + Arcane Recovery Charge)
Replenish Spell Slots while out of combat. You cannot restore spell slots above 5th level.
Once per day out of combat, you can recover expended Spell Slots.
Arcane Recovery Charges: 1
The combined number and level of Spell Slots the Arcane Recovery action can restore.
Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 3
Choose 3 Cantrips from the Wizard spell list.
Spells Learned: 6
Choose 6 Spells from the Wizard spell list.
Prepared Spells
Choose a number of Spells = 1 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell.)
New Cantrips available
New 1st Level Spells available

Level 2 edit

Spellcasting
3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Learned: 8
Learn 2 additional 1st Level Spells from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 2 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell.)

Select a Subclass (School) edit

Level 3 edit

Arcane Recovery Charges: 2
The combined number and level of Spell slots the Arcane Recovery action can restore.
Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slots.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Learned: 10
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 3 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell.)
New 2nd Level Spells available

Level 4 edit

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known: 4
Choose 1 additional Cantrip from the Wizard spell list.
Spells Learned: 12
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 4 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell.

Level 5 edit

Arcane Recovery Charges: 3
The combined number and level of Spell slots the Arcane Recovery action can restore.
Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Learned: 14
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 5 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)
New 3rd Level Spells available

Subclass Features edit

Bladesinging

Level 6 edit

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain one Level 3 Spell Slot.
Spells Learned: 16
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 6 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)

Subclass features edit

Abjuration School Bladesinging Conjuration School
Divination School Enchantment School Evocation School
Illusion School Necromancy School Transmutation School

Level 7 edit

Arcane Recovery Charges: 4
The combined number and level of Spell Slots the Arcane Recovery action can restore.
Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Spells Learned: 18
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 7 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)
New 4th Level Spells available

Level 8 edit

Spellcasting
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain one Level 4 Spell Slot.
Spells Learned: 20
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 8 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)

Level 9 edit

Arcane Recovery Charges: 5
The combined number and level of Spell Slots the Arcane Recovery action can restore.
Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain one Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Spells Learned: 22
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 9 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)
New 5th Level Spells available

Subclass Features edit

Bladesinging

Level 10 edit

Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain one Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known: 5
Choose 1 additional Cantrip from the Wizard spell list.
Spells Learned: 24
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 10 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)

Subclass features edit

Abjuration School Bladesinging Conjuration School
Divination School Enchantment School Evocation School
Illusion School Necromancy School Transmutation School

Level 11 edit

Arcane Recovery Charges: 6
The combined number and level of Spell Slots the Arcane Recovery action can restore.
Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Spells Learned: 26
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 11 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)
  • New 6th Level Spells available:

Level 12 edit

Spells Learned: 28
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells
Choose a number of Spells to prepare = 12 (Wizard Level) + IntelligenceIntelligence Modifier (Minimum of 1 spell)

Notable wizards edit

See also edit

External links edit