Wizard
Jump to navigation
Jump to search
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Subclasses, or Schools, are:
Abjuration,
Conjuration,
Divination,
Enchantment,
Evocation,
Illusion,
Necromancy,
Transmutation
The Wizard Class Progression | Spell Slots per Spell Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | ![]() |
Spells Learned | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | ![]() ![]() |
1 | +6 | 3 | 2 | - | - | - | - | - |
2nd | +2 | ![]() |
1 | +2 | 3 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | +2 | 3 | 4 | 2 | - | - | - | - |
4th | +2 | ![]() |
2 | +2 | 4 | 4 | 3 | - | - | - | - |
5th | +3 | - | 3 | +2 | 4 | 4 | 3 | 2 | - | - | - |
6th | +3 | ![]() |
3 | +2 | 4 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 4 | +2 | 4 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | ![]() |
4 | +2 | 4 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 5 | +2 | 4 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | ![]() |
5 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 6 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | ![]() |
6 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class information[edit | edit source]
- Level 1 Maximum Hit Points: 6 +
Constitution Modifier
- Hit points at higher levels: 4 +
Constitution Modifier
- Hit points at higher levels: 4 +
- Important Ability Scores:
Intelligence for Spells,
Constitution for Hit Points and
Concentration checks, and
Dexterity for Armour Class.
- Saving Throw Proficiencies:
Intelligence,
Wisdom
- Equipment Proficiencies:
Daggers,
Quarterstaves,
Light Crossbows
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, History, Investigation, Insight, Medicine, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, History, Investigation, Insight, Medicine, Religion
Spellcasting[edit | edit source]
For a list of spells available to the Wizard, see: Wizard/Spells
- Spellcasting Ability:
Intelligence
Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
- In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
Arcane Recovery[edit | edit source]
- Once per day out of combat, you can recover expended Spell Slots.
Arcane Recovery Charges: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Spellcasting[edit | edit source]
Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)

- Cantrips (Choose 3):

- Choose a number of Prepared Spells = 1 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell.)
- New 1st Level Spells available (Choose 6):
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Enhance Leap
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Ice Knife
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield
Sleep
Tasha's Hideous Laughter
Thunderwave
Witch Bolt
Level 2[edit | edit source]
Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st Level Spells from the Wizard Spell List.
Select a Subclass (School)
Level 3[edit | edit source]
Arcane Recovery Charges strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)

- Choose a number of Prepared Spells = 3 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available:
Arcane Lock
Blindness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gust of Wind
Hold Person
Invisibility
Knock
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Web

Level 4[edit | edit source]
- Choose a Feat.
Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)

- Cantrips (Choose 1):

- Choose a number of Prepared Spells = 4 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Level 5[edit | edit source]
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
Arcane Recovery Charges: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example,
Bone Chill now deals 2d8
Necrotic damage.
- For example,
Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)

- Choose a number of Prepared Spells = 5 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available:
Level 6[edit | edit source]
Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)

- Choose a number of Prepared Spells = 6 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.

- Subclass Features:
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
Level 7[edit | edit source]
Arcane Recovery Charges: 4 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)

- Choose a number of Prepared Spells = 7 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
- New 4th Level Spells available:

Level 8[edit | edit source]
- Choose a Feat.
Level 4 Spell Slots Unlocked: 2 (You gain one Level 4 Spell Slot.)

- Choose a number of Prepared Spells = 8 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.

Level 9[edit | edit source]
Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
Arcane Recovery Charges: 5 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 4 Spell Slots Unlocked: 3 (You gain one Level 4 Spell Slot.)
Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)

- Choose a number of Prepared Spells = 9 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- New 5th Level Spells available:

Level 10[edit | edit source]
Level 5 Spell Slots Unlocked: 2 (You gain one Level 5 Spell Slot.)

- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 10 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example,
Bone Chill now deals 3d8
Necrotic damage.
- For example,

- Subclass Features:
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
Level 11[edit | edit source]
Arcane Recovery Charges: 6 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)

- Choose a number of Prepared Spells = 11 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
- New 6th Level Spells available:

Level 12[edit | edit source]
- Choose a Feat.

- Choose a number of Prepared Spells = 12 (Wizard Level) +
Intelligence Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.

External links[edit | edit source]
Wizard on the Forgotten Realms Wiki
Subclasses | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|---|
Spells | Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation |
Other Class Features | ![]() |
Gameplay mechanics
|
|
---|---|
Resources | ![]() ![]() ![]() ![]() ![]() |
Dice rolls | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other mechanics | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Items | ![]() ![]() |
Character mechanics
|
|
---|---|
Ability scores | ![]() ![]() ![]() ![]() ![]() ![]() |
Races | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Classes | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Character features | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |