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[[File:Bedchamber.jpg|thumb|The shrine inside the Bedchamber]] | [[File:Bedchamber.jpg|thumb|The shrine inside the Bedchamber]] | ||
'''Bedchamber''' is a [[Location]] and is part of the Overgrown Ruins dungeon. This area is accessed via either the [[Chapel Entrance]] or [[Dank Crypt]] locations. | '''Bedchamber''' is a [[Location]] and is part of the [[Overgrown Ruins]] dungeon in [[Chapter One]]. This area is accessed via either the [[Chapel Entrance]] or [[Dank Crypt]] locations. It was renamed to the [[Refectory]] in the full release. | ||
==Related Quests== | ==Related Quests== | ||
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== Notable NPCs == | == Notable NPCs == | ||
A group of looters are inhabiting this location are are tying to get deeper into the ruins. | A group of looters are inhabiting this location are are tying to get deeper into the ruins. | ||
* Andorn | * [[Andorn]] | ||
* Barton | * [[Barton]] | ||
* Cefrey | * [[Cefrey]] | ||
* Haseid | * [[Haseid]] | ||
* Mari | * [[Mari]] | ||
* Torgga | * [[Torgga]] | ||
== Other Information == | == Other Information == | ||
* There is locked '''Ornate Door''' with no visible lock or handle. This door leads into the [[Dank Crypt]], and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. This switch requires a [[Perception]] check to spot. | * There is locked '''Ornate Door''' with no visible lock or handle. This door leads into the [[Dank Crypt]], and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. This switch requires a [[Perception]] check to spot. | ||
** If the party fails to spot this switch, the party can still access the [[Dank Crypt]] by either destroying the '''Ornate Door''' or by lockpicking the '''Ancient Door''' on the [[Ravaged Beach]]. | |||
* If the player failed to convince Andorn to let them in peacefully, or if the player dropped the '''Foundation Block''' through the floor of the [[Chapel Entrance]], the looters will be alert, grouped, and ready for combat. If Andorn is not peaceful, there will also be a trap near the door that leads to the [[Chapel Entrance]]. | * If the player failed to convince Andorn to let them in peacefully, or if the player dropped the '''Foundation Block''' through the floor of the [[Chapel Entrance]], the looters will be alert, grouped, and ready for combat. If Andorn is not peaceful, there will also be a trap near the door that leads to the [[Chapel Entrance]]. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category: | [[Category:Act One Locations]] |