User:Lavaeolus/Sandbox: Difference between revisions

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=== Training Guex ===


== List of Illithid Powers ==
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{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
The Player Character can offer him ineffectual advice or train him by passing any of the following skillchecks:
! style="width: 180px;" | Power
! Description
! style="width: 280px;" | Requires
|-
| [[Illithid Persuasion]]
| Passive Feature. You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
|-
| [[Favourable Beginnings]]
| Passive Feature. The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
|-
| [[Luck of the Far Realms]]
| Passive Feature. When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| [[Favourable Beginnings]]
|-
|}


==Astral-Touched Tadpole==
*{{SkillCheck|Athletics|12}}
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
*{{SkillCheck|Insight|10}}
! Power
*{{SkillCheck|Detect Thoughts|10}}
! Description
! Requires
|-
| [[Fracture Psyche]]
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.


If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
If the [[Detect Thoughts]] roll fails, Guex and everyone around him gains the Temporarily Hostile status and initiate combat with the Players Party.


Lasts 5 turns.
If the [[Athletics]] or [[Insight]] rolls fail, Guex will grow angry with the Player Character and can then be observed and heard to be more frustrated and worse at hitting the dummy.  


{{SmallIcon|Range Icons.png}} 9 m. INT Save. Recharges on Short Rest.
If successful, the Player Character is rewarded with a [[Battleaxe]] and 10 [[Experience]]. Guex can also be observed and heard to be much happier and effective at hitting the dummy.
|
|-
| [[Illithid Expertise]]
| Passive Feature. You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| [[Luck of the Far Realms]]
|-
| [[Psionic Dominance]]
|
| [[Charm]]
|-
| [[Black Hole]]
|
| [[Displace]]
|-
| [[Fly]]
| Class Action. Fly to a target position.


{{SmallIcon|Range Icons.png}} 18m
Successfully helping him train is an inspirational event for the {{IconLink|Background Soldier Icon.png|Soldier|size=24}} background called "To Arms!". It grants 1 [[Inspiration]] and 25 [[Experience]].
 
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Uses movement speed, not an action.
|
|-
| [[Mind Blast]]
| 3d8+INT(?) Psychic
 
Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within.
 
Stun lasts 1 turn.
 
{{SmallIcon|Aoe Icon.png}} 14m. INT Save. Recharges on Long Rest.
|
|-
| [[Mind Sanctuary]]
| Class Action. Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.
 
Lasts 3 turns.
 
{{SmallIcon|Range Icons.png}} 9m. Once per Long Rest.
| [[Psionic Backlash]]
|-
| [[Freecast]]
| Toggleable Passive Feature. You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a [[Short Rest|Short]] or [[Long Rest|Long]] Rest.
| [[Shield of Thralls]]
|-
| [[Absorb Intellect]]
| Class Action. 1~8 Healing (1d8)
 
Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns.
 
Recharges on Short Rest.
| [[Perilous Stakes]]
|-
| [[Displacer Beast Shape]]
| Class Action. Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points.
 
You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
 
When your displacer beast form drops to 0 hit points, you revert to your original form.
 
Lasts Until Long Rest, recharges on Long Rest.
| [[Stage Fright]]
|}

Latest revision as of 01:44, 2 September 2023

Training Guex[edit | edit source]

The Player Character can offer him ineffectual advice or train him by passing any of the following skillchecks:

If the Detect Thoughts roll fails, Guex and everyone around him gains the Temporarily Hostile status and initiate combat with the Players Party.

If the Athletics or Insight rolls fail, Guex will grow angry with the Player Character and can then be observed and heard to be more frustrated and worse at hitting the dummy.

If successful, the Player Character is rewarded with a Battleaxe and 10 Experience. Guex can also be observed and heard to be much happier and effective at hitting the dummy.

Successfully helping him train is an inspirational event for the Soldier Soldier background called "To Arms!". It grants 1 Inspiration and 25 Experience.