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Sneak Attack (Melee): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[File:Sneak Attack (Melee) Icon.png|frameless|right]] | [[File:Sneak Attack (Melee) Icon.png|frameless|right]] | ||
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] | [[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] |
Revision as of 10:47, 4 September 2023
Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also: Sneak Attack (Ranged)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Damage: Weapon Damage + 1d6Physical
- Note: Sneak Attack Damage Type is inherited from attacking weapon
- Melee: 1.5 m / 5 ft (range inherited from attacking weapon)
- Recharge: Once Per Turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage, up to 5d6 at Level 9:
- 2d6Physical at Rogue Level 3
- 3d6Physical at Rogue Level 5
- 4d6Physical at Rogue Level 7
- 5d6Physical at Rogue Level 9
Notes
- Sneak Attack refreshes after the Rogue's turn ends.
- As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.