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editsadded neck seam fix instructions
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(added neck seam fix instructions) |
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* [https://doc.instantreality.org/tools/color_calculator/ Instantreality Color Calculator] | * [https://doc.instantreality.org/tools/color_calculator/ Instantreality Color Calculator] | ||
* [https://airtightinteractive.com/util/hex-to-glsl/ Airtight Interactive Convert Hex Color to GLSL vec3] | * [https://airtightinteractive.com/util/hex-to-glsl/ Airtight Interactive Convert Hex Color to GLSL vec3] | ||
=== Modding on Linux === | |||
Bottles https://github.com/bottlesdevs/Bottles | |||
== Asset Editing and Creation == | == Asset Editing and Creation == | ||
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* Linux: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods | * Linux: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods | ||
== | == Fixing neck seams on Custom Heads == | ||
[[File:datatransfernormals.png|thumb|right|upright=1.5|data transfering normals]] | |||
=== Things needed: === | |||
* [https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis], OR | |||
* [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk's FBX Converter] | |||
* Pamdme's Blender addons (link above in Asset Editing and Creation section) | |||
Blender doesn't import custom normals from .dae files, but there's an option to import them from .fbx files. First convert the .gr2 mesh to .dae with LSLIB, then convert that .dae to .fbx with either Noesis OR Autodesk's FBX Converter and use it as your Data Transfer source object to get rid of the neck seam. | |||
=== Steps === | |||
* Select your custom head and go into Edit mode (TAB key) | |||
* Select only your neck seam vertices and create a vertex group called neck_seam | |||
* Click the Normal Transfer button from Padme's addon - it should auto-smooth your normals with a 180° angle and add a Data Transfer modifier. | |||
* Select the imported .fbx head mesh as your source | |||
* Set the modifier to only apply to your newly created vertex group (neck_seam) | |||
* Check Face Corner Data and select Custom Normals | |||
* Leave all other settings as default, apply the modifier (downwardd arrow between the camera icon and the x button) | |||
* Export your custom head with the Better Collada |