4,977
editsChanged superheated red links to condition page links.
No edit summary |
Llamageddon (talk | contribs) (Changed superheated red links to condition page links.) |
||
Line 57: | Line 57: | ||
|alt-name = Model | |alt-name = Model | ||
|alt-image = [[File:Grym Model.png|250px]] | |alt-image = [[File:Grym Model.png|250px]] | ||
}}'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated]] first. | }}'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first. | ||
== About Grym == | == About Grym == | ||
Line 83: | Line 83: | ||
== Combat Tactics == | == Combat Tactics == | ||
Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated]]. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible. | Grym is extremely resistant to most types of damage. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. Grym's [[Vengeful Guardian]] passive causes it to attack the creature that most recently damaged it, which can be utilized to lure the golem into lava. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym. [[The Adamantine Forge]] itself can also be weaponized against Grym, causing it to hammer Grym for 150 damage if it can be lured towards the central anvil while [[Superheated (Condition)|Superheated]]. Make sure to keep at least one party member by the lava valve since the lava will receded, making the golem practically invincible. | ||
Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of The Colossus]] will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it. | Before the fight it is wise to spread out your party, putting your casters back and melee up front at where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of The Colossus]] will give a notable boost for your melee fighters. Before turning the valve, turn on Turn-Base Mode to prepare more short turn buffs. It is almost a must to give one of your melee characters [[Haste]] just for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] will give useful improvement to [[Attack Roll|Attack]]. Lastly, ensure your using attacks that deal {{DamageType|Bludgeoning}}, as Grym will take double damage from it. |