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Animal Friendship: Difference between revisions

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| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
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<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
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| Range = 18m / 60ft
| Range = 18m / 60ft
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== Properties ==
== Properties ==
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|upright=0.1]] Level 1 Spell Slot}}


''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''
''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''

Revision as of 19:35, 5 December 2022

Spell > List Of Spells > 1st Level Spells > Animal Friendship


Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.

File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Ranger

Description

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Druid, and level 2 Ranger.

  • Range: Range Icon 2.png 18m / 60ft