Rage: Elk Heart (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. * Movement Speed increased by <code>4.5m / 15ft</code>. * Also has Resistance to physical damage, and {{Advantage}} on Strength Checks and Saving Throws. * Cannot cast or concentrate on spells. * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. }}")
 
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{{ConditionPage
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
| effects =
| effects =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
 
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* [[Movement Speed]] increased by {{Distance|m=4.5|ft=15}}.
 
* Also has [[Damage_Types#Resistance|Resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
 
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.
}}
}}

Revision as of 22:08, 22 September 2023

Template:Up to date
  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Sources of Rage: Elk Heart