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Manoeuvring Attack (Ranged): Difference between revisions

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| summary = '''Manoeuvring Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| summary = '''Manoeuvring Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from [[Opportunity Attack]]s.
| description = Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing thier movement speed.
| description = Attack an enemy. On a hit, you can use [[Forced Manoeuvre]] on an ally, increasing thier movement speed.
| image = Action ManoeuveringAttack Ranged.png
| image = Manoeuvering Attack Ranged.webp
| cost = supdie:1, action
| cost = supdie:1, action
| concentration =  
| concentration =  
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| save =
| save =
| additional = ''Triggers the [[Situational Action]] [[Forced Manoeuvre]] for 1 turn.''
| additional = ''Triggers the [[Situational Action]] [[Forced Manoeuvre]] for 1 turn.''
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| variants = Manoeuvring Attack (Melee), Manoeuvring Attack (Ranged)
| variants = Manoeuvring Attack (Melee), Manoeuvring Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master

Revision as of 08:08, 24 September 2023

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Manoeuvering Attack Ranged.webp

Manoeuvring Attack (Ranged) is a Battle Master Fighter Action. It spends a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed and will be prevented from Opportunity Attacks.

Description

Attack an enemy. On a hit, you can use Forced Manoeuvre on an ally, increasing thier movement speed.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical
Details:
Attack roll
 Range: Normal weapon range

Triggers the Situational Action Forced Manoeuvre for 1 turn.

Variants

How to learn

Classes:

Granted by feats: Martial Adept