Guardian of Faith: Difference between revisions

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(added health and damage of Guardian)
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| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. deals 2d10 radiant damage and has 60 health
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
| description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns.
| description = Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]]. Lasts 10 turns.
| action type = action
| action type = action

Revision as of 12:08, 28 September 2023

Guardian of Faith Icon.png

Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.

Description

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns.

Properties

Details
 Range: 9 m / 30 ft

At higher levels

Casting this spell at a higher level doesn't grant any additional benefits.

How to learn

Classes:

External Links