5,422
editsMore actions
no edit summary
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | ||
== | == How Coatings Work == | ||
*Coatings can be applied using a '''{{action|bonus}}''' to grant an effect to a single equipped weapon set regardless of the weapon type | |||
*All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time. | |||
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately. | *When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately. | ||
*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn. | |||
[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable. | [[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable. |