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Coatings: Difference between revisions

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Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system.
Coatings can be looted, bought from vendors, or crafted with the [[Alchemy]] system.
== Using Coatings==
== How Coatings Work ==
Coatings can be applied using a '''{{action|bonus}}''' to grant an effect to a single equipped weapon set.


Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
*Coatings can be applied using a '''{{action|bonus}}''' to grant an effect to a single equipped weapon set regardless of the weapon type
 
*All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
*When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
 
*While all coatings can be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
Some coatings can also be thrown using the {{SmallIcon|Throw Icon.png}} '''[[Throw]] {{action}}''' to inflict the same effect on multiple creatures, though this reduces the effectiveness of having a coating applied to a weapon for the full 10 turn duration.


[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
[[Dip|Dipping]], which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.

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