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Abilities: Difference between revisions
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TODO: Integrate the contents of the pages [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]] into this page, and make those pages redirect to here. | TODO: Integrate the contents of the pages [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]] into this page, and make those pages redirect to here. | ||
[[Category:Gameplay Mechanics]] |
Revision as of 21:29, 29 January 2023
Ability Scores refer to various core qualities of a creature. There are a total of six ability scores:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
An ability score is never less than 1, and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.
TODO: Integrate the contents of the pages Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma into this page, and make those pages redirect to here.