Martial Advantage: Difference between revisions

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[[Category:Passive Features]]
{{ActionPage
'''Martial Advantage''' is a [[Passive Feature]] available to [[Hobgoblin]]s.
| summary = '''Martial Advantage''' is a passive feature available to [[Hobgoblin]]s.
 
| description = Once per turn, the [[Hobgoblin]] can deal an extra {{DamageText|2d6|Physical}} damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within {{C|2m / 5ft}} of the target and isn't {{Cond|Incapacitated}}.
== Description ==
| image = Extra Attack.webp
Once per turn, the [[Hobgoblin]] can deal an extra {{C|2d6}} damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within {{C|2m / 5ft}} of the target and isn't [[Conditions#Incapacitated|Incapacitated]].
| recharge = Per Turn
 
| used by creatures = Dror Ragzlin, Kled, Blurg
== Properties ==
| notes =  
* Recharge: {{InfoBlob|[[File:Recharge Icons.png|frameless|upright=0.1]] Once per turn}}
}}

Revision as of 06:38, 3 October 2023

Extra Attack.webp

Martial Advantage is a passive feature available to Hobgoblins.

Description

Once per turn, the Hobgoblin can deal an extra 2d6Damage TypesPhysical damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within 2m / 5ft of the target and isn't Incapacitated Incapacitated.

Properties

Details:
Recharge: Per Turn

How to learn

Used by creatures: Dror Ragzlin, Kled, and Blurg