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This location plays an important part in [[Shadowheart]]'s personal quest. There are 4 [[Umbral Gems]] in Gauntlet of Shar, you need to collect in order to progress through the dungeon and the quests [[Daughter of Darkness]] and [[The Chosen of Shar]]. In order to find the four gems you need to solve a number of problems / trials. You can do these trials in any order you want. | This location plays an important part in [[Shadowheart]]'s personal quest. There are 4 [[Umbral Gems]] in Gauntlet of Shar, you need to collect in order to progress through the dungeon and the quests [[Daughter of Darkness]] and [[The Chosen of Shar]]. In order to find the four gems you need to solve a number of problems / trials. You can do these trials in any order you want. | ||
=== | === Entrance === | ||
[[File:Gauntlet of Shar Statue Puzzle.png|thumb|The statue and its (non-takeable) Umbral Gem.]] | [[File:Gauntlet of Shar Statue Puzzle.png|thumb|The statue and its (non-takeable) Umbral Gem.]] | ||
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The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing [[Balthazar]] at {{Coords|-852|-786}} along with [[Flesh]], a flesh golem, and three [[Ghoul Medic]]s. Balthazar assumes you are a [[True Soul]] and tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. Balthazar can be convinced to offer help in the form of a bell that summons his brother, [[Flesh]]. | The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing [[Balthazar]] at {{Coords|-852|-786}} along with [[Flesh]], a flesh golem, and three [[Ghoul Medic]]s. Balthazar assumes you are a [[True Soul]] and tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. Balthazar can be convinced to offer help in the form of a bell that summons his brother, [[Flesh]]. | ||
=== | === Trials of Shar === | ||
In order to reach the [[Nightsong]], you must find five [[Umbral Gem]]s to access the heart of the Gauntlet. | |||
[[File:Gauntlet of Shar Trial Halls.jpg|thumb|The Trial Hall.]] | [[File:Gauntlet of Shar Trial Halls.jpg|thumb|The Trial Hall.]] | ||
=== | ==== Soft-step Trial ==== | ||
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]] | |||
A sacrificial bowl is located at the beginning of the room {{Coords|-767|-755}}. You must give a blood offering to continue onto the trial. If [[Shadowheart]] is in the party, she volunteers, gaining {{Approval|Shadowheart}} if she is allowed to. | |||
The Soft-Step Trial is a stealth trial. There are two [[Shadow]]s patrolling a small maze, which you must sneak past to get to the Umbral Gem. Only one character needs to successfully reach the end of the room to complete the trial. If a character is detected, they are teleported back to the start of the maze. You can either use normal [[Stealth]] mechanics or some form of [[Invisibility]]. There is a [[Scroll of Invisibility]] on a skeleton on a bench nearby. | |||
A gate blocks your way to the Umbral Gem. You can open the gate with the [[Soft-Step Key]] in a hidden room of the maze. There is a button on the wall to the right that, when pushed, will rearrange the maze and allow access to the key. You can also lockpick the door {{Difficulty|Sleight of Hand|10}}, or use teleportation such as [[Misty Step]] to bypass the gate entirely. | |||
Once you pick up the Gem, a transporter will appear that can be interacted with to teleport any characters to the beginning of the room. | |||
=== | ==== Self-same Trial ==== | ||
Along the corridor to the north from the Soft-step Trial | Along the corridor to the north from the Soft-step Trial is a door with a plaque that says "''Her Most Hallowed Mercy''". This is the entrance to the Self-same Trial {{coords|-767|-727}}. | ||
Once you start the trial with a blood offering, you must defeat copies of the four members of your party. The copies have the same abilities and gear as your party and cannot be restrained or shoved. If a character attacks a copy that is not themselves, they will be permanently cursed with a debuff to ability scores that can be removed with [[Remove Curse]]. | |||
Once all the shadows are defeated, you can loot an '''Umbral Gem''' from one of the shadows and take the transporter that appears back to the start of the room. | |||
The [[Killer's Sweetheart]] can be found on the top level. | |||
==== Faith-step Trial ==== | |||
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]] | |||
From the Self-same Trial, head north and down the stairs. At the bottom, you’ll find a door to the '''Faith-step Trial'''. There is a plaque on the outside of the door that reads "''Her Most Sacred Path''". | |||
In order to complete this trial, you must follow an invisible path as marked on the mosaic floor near the start of the trial. Similar to the Soft-step Trial, it is easiest to complete this trial with a single character. It may be possible to use a method of teleportation such as [[Dimension Door]] to skip the trial and go directly to the Umbral Gem. | |||
=== ' | ==== Yurgir's Tribulation ==== | ||
The | The fifth and final Umbral Gem is in the possession of the orthon [[Yurgir]] in the northern branch of the Gauntlet at {{coords|-652|-776}}, lying near his bed of corpses. You can fight him or help him resolve his contract with Raphael, which starts the quest [[Break Yurgir's Contract]]. It may also be possible to steal the gem and get out safely. | ||
=== The Silent Library === | |||
It is possible to complete the Gauntlet of Shar and find the [[Nightsong]] at this point. However, if she is in the party [[Shadowheart]] has a request. She says that she needs the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library. | |||
The door to the south of the '''Faith-step Trial''' is to the '''Silent Library'''. Inside this area are a lot of traps together with a some undead [[Dark Justiciars]]. The whole room is under the effect of [[Silence]], so it is not possible to cast any spells while inside until you kill [[The Librarian]], which is generating the effect. | |||
One of the trapped ({{SkillCheck|Sleight of Hand|15}}) bookshelves in the north east of the library contains a book called {{SmItemIcon|Teachings of Loss: The Nightsinger}}. | |||
If you succeed on a passive {{SkillCheck|Perception}} you can discover a hidden button at {{Coords|-784|-747}}. Alternatively, you can pick the door ({{SkillCheck|Sleight of Hand|21}}). The chamber behind it contains a pedestal named '''The Riddle of the Night'''{{anchor|riddle-of-the-night}}, which accepts [[Teachings of Loss: The Nightsinger]] and produces the {{RarityItem|Spear of Night}}, {{RarityItem|Dark Justiciar Half-Plate}}, and a {{RarityItem|Dark Justiciar Helmet}}. | |||
At the bottom, | |||
=== Find the Nightsong === | |||
Return to the Pedestal of Reckoning to the north of the entrance hall. You can place an Umbral Gem on the altar to unlock a platform that will take you downwards. | |||
At the bottom, you will find another altar. Place the remaining three Umbral Gems on the altar, and a door will open. Inside, you’ll find the '''Verge of the Shadows''' [[waypoint]] and a pool of water that serves as a portal to the [[Shadowfell]]. If [[Shadowheart]] is in your party she will want to pray. | |||
Enter the portal and jump downwards to the [[Nightsong]]. | Enter the portal and jump downwards to the [[Nightsong]]. | ||
'''NOTE''': You will get a warning that this action will advance the story and lock you out of quests/areas if you haven't already completed | '''NOTE''': You will get a warning that this action will advance the story and lock you out of quests/areas if you haven't already completed or visited them. | ||
The following sequence completes the quest [[The Chosen of Shar]]. | |||
==Waypoints== | ==Waypoints== |