Resistances: Difference between revisions

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There are ''13'' different types of damage in Baldur's Gate 3. They are:
There are ''13'' different types of damage in Baldur's Gate 3. They are:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center; width: 40%"
|-
|-
|style="width: 120px; height: 80px;"| [[File: Bludgeoning Damage Icon.png|center|frameless|40px]] <span style="color:#999999">Bludgeoning</span> || style="width: 120px;" | [[File: Piercing Damage Icon.png|center|frameless|40px]] <span style="color:#999999">Piercing</span> || style="width: 120px;" | [[File: Slashing Damage Icon.png|center|frameless|40px]] <span style="color:#999999">Slashing</span>
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}
| style="width: 33%" | {{DamageIcon|Piercing|40}} <br> {{DamageColor|Piercing|Piercing}}
| style="width: 33%" | {{DamageIcon|Slashing|40}} <br> {{DamageColor|Slashing|Slashing}}
|-
|-
|style="width: 120px; height: 80px;"| [[File: Cold Damage Icon.png|center|frameless|40px]] <span style="color:#3399cc">Cold</span> || style="width: 120px;" | [[File: Fire Damage Icon.png|center|frameless|40px]] <span style="color:#ff6600">Fire</span> || style="width: 120px;"| [[File: Acid Damage Icon.png|center|frameless|40px]] <span style="color:#cccc00">Acid</span>
| {{DamageIcon|Cold|40}} <br> {{DamageColor|Cold|Cold}}
| {{DamageIcon|Fire|40}} <br> {{DamageColor|Fire|Fire}}
| {{DamageIcon|Acid|40}} <br> {{DamageColor|Acid|Acid}}
|-
|-
|style="width: 120px; height: 80px;" | [[File: Lightning Damage Icon.png|center|frameless|40px]] <span style="color:#3366cc">Lightning</span> || style="width: 120px;" | [[File: Force Damage Icon.png|center|frameless|40px]] <span style="color:#cc3333">Force</span> || style="width: 120px;" | [[File: Poison Damage Icon.png|center|frameless|40px]] <span style="color:#99cc00">Poison</span>
| {{DamageIcon|Lightning|40}} <br> {{DamageColor|Lightning|Lightning}}
| {{DamageIcon|Force|40}} <br> {{DamageColor|Force|Force}}
| {{DamageIcon|Poison|40}} <br> {{DamageColor|Poison|Poison}}
|-
|-
|style="width: 120px; height: 80px;"| [[File: Thunder Damage Icon.png|center|frameless|40px]] <span style="color:#663399">Thunder</span> || style="width: 120px;" | [[File: Radiant Damage Icon.png|center|frameless|40px]] <span style="color:#ffcc00">Radiant</span> || style="width: 120px;" | [[File: Necrotic Damage Icon.png|center|frameless|40px]] <span style="color:#66cc66">Necrotic</span>
| {{DamageIcon|Thunder|40}} <br> {{DamageColor|Thunder|Thunder}}
| {{DamageIcon|Radiant|40}} <br> {{DamageColor|Radiant|Radiant}}
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}}
|-
|-
|style="width: 120px;"| - || style="width: 120px; height: 80px;" | [[File: Psychic Damage Icon.png|center|frameless|40px]] <span style="color:#ff99cc">Psychic</span> || style="width: 120px;" | -
| -
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}}
| -
|}
|}


== Damage Vulnerability, Resistance and Immunity ==
== Damage Vulnerability, Resistance and Immunity ==
* Vulnerability means the total damage from a type of damage is '''doubled'''.
* Vulnerability means the total damage from a type of damage is '''doubled'''.
* Resistance means the total damage from a type of damage is '''halved'''.
* Resistance means the total damage from a type of damage is '''halved'''.
* Immunity means the total damage from a type of damage is '''reduced to 0'''.
* Immunity means the total damage from a type of damage is '''reduced to 0'''.

Revision as of 22:17, 31 January 2023

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types
Bludgeoning
Damage Types
Piercing
Damage Types
Slashing
Damage Types
Cold
Damage Types
Fire
Damage Types
Acid
Damage Types
Lightning
Damage Types
Force
Damage Types
Poison
Damage Types
Thunder
Damage Types
Radiant
Damage Types
Necrotic
- Damage Types
Psychic
-

Damage Vulnerability, Resistance and Immunity

  • Vulnerability means the total damage from a type of damage is doubled.
  • Resistance means the total damage from a type of damage is halved.
  • Immunity means the total damage from a type of damage is reduced to 0.